User:Quincy/5e Classes (Merc Ops Supplement)

From D&D Wiki

Jump to: navigation, search

PC Classes[edit]

Soldier[edit]

Soldiers are the backbone to any operation and range from your stand-alone smuggler to your full-armored special forces marine using their skills with their favorite toys . Your average Merc Ops game will include majority of soldiers as in fact, they are the only warriors who can put up a fight from the front lines. Soldiers can be encountered in all corners of Merc Ops: from small fighter aircraft pilots to the rundown tavern down the dark alleyway, and even in the ranks of armies as grunts who become meat shields. Soldiers come from anywhere and each one has the skills to make their own way. Soldiers have basic to intermediate combat trained, be it through the army or through personal means, or even a officer/soldier relations. Self-taught Soldiers are rare but usually arrogant or incompetent in some way.

Sniper[edit]

Snipers are the most dangerous people alive. They are extremely accurate from around 500+ yards and can hit a can from around 900 yards. They draw on their elite training that they have experienced. They are the guardians of the battlefield, watching their allies and taking out enemies from afar, ensuring their allies have overwatch. They play a crucial role in any party with their specific skill set and are able to even known to shot through armor plating. Motives should be carefully considered with snipers as they do not take jobs lightly and do not get enough credit as they should. They usually work in pairs and are known to work as a lone wolf when it comes to specific missions so they don't have to rely on anyone and use their skill set to the best of their abilities.

Engineers[edit]

The most epic of the classes. They are extremely valuable and are known to be traded among Merc Groups. They play a crucial role in disabling ships or causing a distraction. They are limited to a few due to the dangerous training of the class, and no one being a brave soul. They are also brilliant inventors and tinkers when it comes to weapons and armor and are able to build bridges and reinforcements to help protect their allies with cover and upgrade their weapons during a fight. They can be found in areas where machinery is common so you can find them working on bridges, cars, planes, jets, ships, weapons and armor.

Psion[edit]

The most special of warriors. They are extremely rare and are never seen through the Merc Groups. They are genetically born near the core of their home planet which, implants the mental capabilities of using their own minds to produce powers which no one has seen before. They usually are embedded in the High Council, using their powers to assist their race ambassador making choices when it comes to decisions that can affect the Galactic Federal Enforcement. They are also usually in Research facilities around the Galaxies helping other develop their powers. They can also use their powers to great effort utilizing the more powerful powers in combat effecting soldiers and officers in combat preparation. They are surprisingly very bright.

Agent[edit]

Agents are the most cunning of the professions. They are extremely dangerous as they are trained to perform almost any task with ease. They are irreplaceable when it comes to value as they contribute the most when to their allies. They are able to scout for enemies from a far distance and are able to fully immerse themselves into their surroundings while providing critical information to their allies or to the one who is paying them the most. They are found throughout the world, at any corners of the world. They can also specialize into an thief resulting in them receiving specialized training allowing them access to steal particular items and objects.

Demolitions[edit]

A man of courage and bravery. The fine line between life and bombs. These personel are the lifeblood of everything explosive. They are what you call a double-edged sword. Wielding the most highly explosive grenades and bombs, they use these weapons of mass combustion to eliminate enemies and clear pathways for allies. They can wield many bombs resulting in what is known as the 'Cluster Effect' or use singular more potent explosives resulting in a much bigger hole. They are highly valued as door breaches or parties who don't like doors. They are highly trained to even dispose of unwanted equipment and are able to fully destroy a ships compartment.

Officer[edit]

A man of respect and honor. The connection between the party and orders. This individual has seen combat for years and now is passing it to his fellow squad. Wielding leadership qualities, they are able to command their squad on the battlefield and make just calls to keep everyone alive. He is also a symbolic father figure to his younger more inexperienced squad members. He is able to shout commands resulting in his squad having better combat experiences and receiving special orders. However, he can choose alternatively to command a ship with crew who listen to each command resulting in better ship combat and both with crew and the ship still in one piece.

Representative[edit]

Power, Prestige and Honor. Three words that describe the representative. This individual is best known for his 'better' upbringing resulting in him taking higher jobs and education. Wielding his superior skills and brilliant mind, he is able to either bluff, deceive or talk his way out of most things. He is able to command respect when facing someone of a high seat as he was trained as a Ambassador, resulting in better conversations during the council meetings. Alternatively he has figured out how to talk his way to get better contract prices as a negotiator when it comes to accepting contracts. This results in better prices with a reputable broker or better terms with a shady dealer.

Home of user-generated,
homebrew pages!


Advertisements: