User:MorbidToonist/(Private) Charmander Evolutions
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Class Features
As a Charmander Evolutions you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Charmander Evolutions level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Charmander Evolutions level after 1st
- Proficiencies
Armor: none
Weapons: none
Tools: none
Saving Throws: any 3.
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Evolutions, Evolutionary Moves, Fire Type |
2nd | +2 | Evolutionary Moves |
3rd | +2 | — |
4th | +2 | Ability Score Improvement, Evolutionary Moves |
5th | +3 | — |
6th | +3 | Evolutions, Evolutionary Moves |
7th | +3 | — |
8th | +3 | Ability Score Improvement, Evolutionary Moves |
9th | +4 | — |
10th | +4 | Evolutionary Moves |
11th | +4 | — |
12th | +4 | Ability Score Improvement, Evolutionary Moves |
13th | +5 | — |
14th | +5 | Evolutions, Evolutionary Moves |
15th | +5 | — |
16th | +5 | Ability Score Improvement, Evolutionary Moves |
17th | +6 | — |
18th | +6 | Evolutionary Moves |
19th | +6 | Ability Score Improvement |
20th | +6 | Evolutions, Evolutionary Moves |
Evolutions[edit]
Charmander
Charmander adds +2 to HP per level. AC is equal to 8 + Constitution Mod. Speed is 15 ft.
Charmeleon
At level 6 charmander can evolve into a charmeleon if it desires.
Charmeleon adds +4 to HP per level. AC is equal to 10 + Constitution Mod. Speed is 20ft.
Charizard
At level 14 charmeleon can evolve into a charizard if it desires.
Charmeleon adds +8 to HP per level. AC is equal to 12 + Constitution Mod. Walking Speed is 25ft & Flight Speed is 35ft.
Mega Evolution
At level 20 charizard can evolve into a charizard x or charizard y if it desires.
Charizard adds +40 to HP to its Max HP. AC is equal to 14 + Constitution Mod. Walking Speed is 30ft.
Charizard X has a flight speed of 45ft & +10 to all fire damage. Charizard Y has a flight speed of 55ft & +10 to all melee attack damage.
Fire Type[edit]
The Charmander has Fire Resistance.
The Charmander has Ice Vulnerability.
Evolutionary Moves[edit]
Check the bottom for move descriptions.
The Pocket Monster chooses one move when it reaches the level to learn a new move. Certain moves will replace existing moves.
Starter: Growl & Scratch
Level 2: Ember & Smoke Screen
Level 6: Dragon Rage & Scary Face
Level 10: Fire Fang & Slash
Level 14: Fire Burst & Flamethrower
Level 18 Fire Spin & Inferno
Pocket Monsters can learn moves outside of its normal capabilities at Levels 4, 8, 12, 16, & 20.
Level 4:
Level 8:
Level 12:
Level 16:
Level 20:
Baby Doll Eyes, Belch, Blaze Kick, Blue Flare, Firey Dance, Fire Punch, Fire Spin, Fire Charge, Flare Blitz, Fusion Flare, Heat Crash, Heat Wave, Lava Plume, Mystic Fire, Overheat, Crush Claw, Crush Grip, Dizzy Hit, Double Hit, Flash, Harden, Head Charge, Headbutt, Howl, Hyper Fang, Lovely Kiss, Pound, Roar, Sharpen
Evolutionary Moves Decriptions[edit]
- Growl
Deal 1d4+1 thunder damage to a creature within 5ft. Targeted creature takes DC 8 Wisdom ST or is afraid of Pocket Monster for 3 rounds.
At level 6, 1d8+4 thunder damage to creatures within 10ft. Targeted creature takes DC 10 Wisdom ST or is afraid of Pocket Monster for 3 rounds.
- Scratch
Deals 1d4+2 slashing damage to a creature within 5ft.
At level 6, 1d8+2 slashing damage to a creature within 5ft.
At level 14, 1d10+4 slashing damage to a creature within 5ft. Can now scratch as a bonus action.
- Ember
Deal 2D4+2 fire damage to a creature within 5ft.
At level 6, 2D6+2 fire damage to a creature within 5ft.
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