User:Maestro

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Mighty Hero

As a mighty Hero, you see your own body as the finest weapon at your disposal. With no magic and no elegant tricks, you fight the fight with your own bravado and that’s all you need.

Weakness

A certain kind of non-currency metal, DM's choice, but must be rare. disables all class features when within 10 feet of the metal

Buff Body

When you select this archetype you unlock the Buff Body ability which increases your strength and constitution scores by 1, as well as your strength and constitution maximums by 2. You also count as if you were one size larger for the purpose of determining your carrying capacity.


Unarmed Combatant

Your unarmed strikes deal an extra 2d6 bludgeoning damage.

Magic Melee

Your unarmed attacks become magical, and you can add 1d6 elemental damage. You add 2d6 elemental damage instead once you reach 10th level. You can choose the element when you wish.

Aura of Brawn

Starting at 6th level, you and friendly creatures within 10 feet of you can't be restrained while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Tubthumper

When you reach 6th level, you may get knocked down, but you will get back up again, and no one will keep you down. When you are knocked prone, you can use your reaction to immediately stand up on your feet.

Additionally, while you are raging, you cannot be shoved or knocked prone by creatures up to one size larger than you.

Crowd Control

At 10th level, you learn how to best beat up masses of minions, as an action you can make a single melee attack and apply the results to everything within 10 feet of you.

Flight

Once you reach 10th level you gain a fly speed of 50 feet. This fly speed allows you to hover.

Ferocious Paragon

At level 14, you can temporarily gain godlike Brawn. As an action, you gain the following benefits:

Your current and maximum strength scores increases by 4.

When you hit a creature with a melee attack, you may push it up to 15 feet away from you. If the creature strikes something, the creature and what it strikes each take 4d8 bludgeoning damage.

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