From D&D Wiki
|Fine||12 gp||4 gp 1 sp||1||2 lb.||1-1/2 lb.||2||2|
|Diminutive||12 gp||4 gp 1 sp||2||2 lb.||1-1/2 lb.||3||2|
|Tiny||12 gp||4 gp 1 sp||1d2+1||2 lb.||1-1/2 lb.||7||4|
|Small||24 gp||8 gp 4 sp||1d3+1||9 lb.||7-1/2 lb.||12||9|
|Medium||24 gp||8 gp 4 sp||1d4+1||18 lb.||15 lb.||24||18|
|Large||48 gp||16 gp 8 sp||1d6+1||36 lb.||24 lb.||48||36|
|Huge||96 gp||33 gp 6 sp||1d8+2||90 lb.||70 lb.||96||72|
|Gargantuan||192 gp||67 gp 2 sp||2d6+3||175 lb.||135 lb.||192||134|
|Colossal||384 gp||134 gp 4 sp||3d6+5||220 lb.||170 lb.||384||288|
You strap a Dwarven invented tower shield to your forearm and grip it with your hand. This tower shield doesn't allow you use of your shield hand for anything else. This tower shield is light enough for any Dwarf to use it for the purposes of shield bashing and may be further modified to include spikes. These specialized shields would not be crafted for races other than a Dwarf, as they would serve minimal purpose and better alternatives would exist for them.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with this tower shield, using it as an off-hand weapon. Used this way, a tower shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a tower shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Shield Spikes: When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Compared to a regular heavy shield, a heavy spiked shield costs 10 gp more and is 5 lb. heavier.
|Steel||20 gp||170 gp||10||20||—|
|Wood||7 gp||157 gp||5||15||—|
|Adamantine||—||2,020 gp||20||26||Bypass hardness less than 20|
|Deep Crystal||—||1,007 gp||10||45||Psionic|
|Mundane Crystal||—||153 gp||8||37||No rusting, not metal|
|Darkwood||—||257 gp||5||15||1/2 weight|
|Dragonhide||—||314 gp||10||15||Usable by druids|
|Iron, Cold||40 gp||190 gp||10||20||Magical enchantments cost an additional 2,000 gp.|
|Mithral||—||1,020 gp||15||20||1/2 weight, no arcane spell failure chance|
|Silver, Alchemical||110 gp||260 gp||8||6||−1 damage|
Because of this shield being designed by Dwarves, for Dwarves, it is specially made for them to wield this tower shield. If any other race who were to wield it other than a Dwarf, they would not gain the full benefit of the shield. For races other than Dwarf, this shield will provide full cover and act as a proper tower shield if the size of the other race is the same, or smaller, than the dwarf who wielded it, however at a 5ft move penalty and will require an appropriate Strength check to ensure they are able to carry this shield. For any races who are of equal size or larger, and appropriate strength, this shield will instead be considered an Exotic Light Weapon, not offer full-cover and instead will have the following stats as they are untrained and wielding this type of shield is not intended for them:
|Fine||—||—||—||2 lb.||1-1/2 lb.||2||2|
|Diminutive||—||—||1||2 lb.||1-1/2 lb.||3||2|
|Tiny||—||—||2||2 lb.||1-1/2 lb.||7||4|
|Small||—||—||1d2||9 lb.||7-1/2 lb.||12||9|
|Medium||—||—||1d3||18 lb.||15 lb.||24||18|
|Large||—||—||1d4||36 lb.||24 lb.||48||36|
|Huge||—||—||1d6||90 lb.||70 lb.||96||72|
|Gargantuan||—||—||1d8||175 lb.||135 lb.||192||134|
|Colossal||—||—||2d8||220 lb.||170 lb.||384||288|