User:Jeff PeIosi/Sandbox
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Class Features
As a Dreammonger you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Dreammonger level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Dreammonger level after 1st
- Proficiencies
Armor: light armor
Weapons: simple weapons, hand crossbows, whips
Tools: Calligrapher’s supplies, one artisan’s tool of your choice
Saving Throws: Charisma, Intelligence
Skills: Choose two from Arcana, Insight, Performance, Persuasion, and Medicine.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- Dream Focus (gossamer pistol, whispering bell, moon-touched quill, or dreamcatcher loom)
- (a) Dagger or (b) Quarterstaff or (c) Whip
- (a) Scholar's Pack or (b) Entertainer's Pack
- If you are using starting wealth, you have 5d4 x 10 gold pieces in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Dreamcraft Magic, Dream Focus, Subconscious Threads |
2nd | +2 | Lucid Step |
3rd | +2 | Dreammonger Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Dreamveil Surge |
6th | +3 | Archetype Feature |
7th | +3 | Dreamstride |
8th | +3 | Ability Score Improvement |
9th | +4 | Subconscious Ripples |
10th | +4 | Archetype Feature |
11th | +4 | Dreamveil Surge |
12th | +4 | Ability Score Improvement |
13th | +5 | Lingering Phantasm |
14th | +5 | Echoes Between Worlds |
15th | +5 | Archetype Feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Dreamveil Mastery |
18th | +6 | Dreambreak |
19th | +6 | Ability Score Improvement |
20th | +6 | Eternal Dreammonger |