User:Jeff PeIosi/Sandbox

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Class Features

As a Dreammonger you gain the following class features.

Hit Points

Hit Dice: 1d8 per Dreammonger level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Dreammonger level after 1st

Proficiencies

Armor: light armor
Weapons: simple weapons, hand crossbows, whips
Tools: Calligrapher’s supplies, one artisan’s tool of your choice
Saving Throws: Charisma, Intelligence
Skills: Choose two from Arcana, Insight, Performance, Persuasion, and Medicine.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • Dream Focus (gossamer pistol, whispering bell, moon-touched quill, or dreamcatcher loom)
  • (a) Dagger or (b) Quarterstaff or (c) Whip
  • (a) Scholar's Pack or (b) Entertainer's Pack
  • If you are using starting wealth, you have 5d4 x 10 gold pieces in funds.

Table: The Dreammonger

Level Proficiency
Bonus
Features
1st +2 Dreamcraft Magic, Dream Focus, Subconscious Threads
2nd +2 Lucid Step
3rd +2 Dreammonger Archetype
4th +2 Ability Score Improvement
5th +3 Dreamveil Surge
6th +3 Archetype Feature
7th +3 Dreamstride
8th +3 Ability Score Improvement
9th +4 Subconscious Ripples
10th +4 Archetype Feature
11th +4 Dreamveil Surge
12th +4 Ability Score Improvement
13th +5 Lingering Phantasm
14th +5 Echoes Between Worlds
15th +5 Archetype Feature
16th +5 Ability Score Improvement
17th +6 Dreamveil Mastery
18th +6 Dreambreak
19th +6 Ability Score Improvement
20th +6 Eternal Dreammonger