User:Guy/Splat/Spells/Solar Strike

From D&D Wiki

Jump to: navigation, search

Solar Strike[edit]

4-point evocation (light)
Casting time:  action
Range:  150 feet
Components:  V, S
Duration:  1 minutes
A vertical column of stellar radiance blasts down from the heavens upon a point in range you specify. Each creature in a 20-foot-radius, 100-foot-high cylinder centered that point must make a Dexterity saving throw. Any creature in this cylinder must make a Dexterity saving throw, taking 3d6 fire damage plus 3d6 radiant damage on a failed save, or half as much on a success. Any creature with any cover directly above itself has advantage on this saving throw.
 A 20-foot radius of ground centered on the designated point becomes irradiated with starlight for the duration, shedding bright light for 20 feet and dim light for another 20 feet. Any creature which moves onto this ground or starts its turn there takes 2d6 radiant damage.
Exhausting Spell. Once you cast this spell, you can't cast it again nor cast any other exhausting spell until you finish a rest.


Home of user-generated,
homebrew pages!


Advertisements: