User:Guy/Splat/Spells/Draconic

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The following spells can be cast from the Draconic source (or the "Jotun spell list"). Draconic spells originate near the world's equator, in a region called the Dragon's Belt, and are strongly associated with the draconic folk and titanic giants whos who traditionally live there.

Tricks

Name Time Duration Range Comp. Material Summary
Glow action permanent 120 feet S An object in range that you can see begins to glow white or another color of your choice, shedding bright light in a 20-foot radius and dim light for another 20 feet.
Leap action 1 round touch V, S A creature you touch can use an action for a particularly far long jump or high jump.

Cantrips

Name Time Duration Range Comp. Material Summary
Gale Cutter action instant 60 feet V, S A blade formed from air deals slashing damage. The attack roll has advantage against a flying target or a target within a strong wind.
Ignite action instant touch V, S Your touch ignites an object or creature.
Liberate Flame bonus action instant 30 feet S
Shocking Grasp action instant touch V, S Your touch deals lightning damage, and prevents the target from making reactions. You have advantage on the attack roll if the target is wearing metal armor or is soaked.
Step Up bonus action 1 round 30 feet S The target's speed increases by 10 feet until the start of your next turn.
Sticky Smoke action 1 minute 30 feet V, S Fill a 10-foot area with heavily obscuring smoke. Any creature which passes through the area vividly sheds identical smoke.

1-Point Spells

Name Time Duration Range Comp. Material Summary
Blast Bolt action Instant 120 feet S You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet.
Blast Bomb action Instant 60 feet S From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken.
Dracoshift action 10 hours touch V, S You or a willing creature you touch is armored in dragon scales and armed with dragon claws, which persist for the duration.
Drake's Breath bonus action 1 minute touch V, S For 1 minute, a touched creature can use an Attack action to spew flames in 15-foot cone, dealing 1d6 fire damage.
Sprout Wings bonus action 1 minute touch V, S One folk creature you touch can use an action on each of its turns to fly up to 30 feet.

2-Point Spells

Name Time Duration Range Comp. Material Summary
Oil action 1 minute 60 feet V, S You conjure oil to smother a creature, coat a 20-foot square, or fill an empty container.

3-Point Spells

Name Time Duration Range Comp. Material Summary
Dragon Punch action instant touch V, S A ridiculous point-black strike deals 6d12 damage, igniting and potentially launching the target. Just don't miss.

4-Point Spells

Name Time Duration Range Comp. Material Summary
Dispell action instant 100 feet V, S End spell effects on the target. If you Ready this spell and cast it as a reaction, you can potentially negate a spell from being cast entirely.

5-Point Spells

Name Time Duration Range Comp. Material Summary
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