User:Doriansword/Sun Breather (5e Class)

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Creating a Sun Breathing user.[edit]

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Sun Breathers are exceptionally rare, seeing as they use the first ever breathing style created so long ago in an attempt to combat the demon's incredible strength. Sun breathers are seemingly made to kill demons and this can be seen in how effective their forms are at doing so focusing very little on defense and mostly on defeating demons quickly so they may move on to the next fight.


Quick Build

You can make a Sun Breathing user quickly by following these suggestions. First, Strength should be your highest ability score, followed by Wisdom. Second, choose one two handed weapon to use as a catalyst for your forms.

Attribute Bonuses

+1 str,+1 wis.

Class Features

As a Sun Breathing user. you gain the following class features.

Hit Points

Hit Dice: 1d(10) per Sun Breathing user. level
Hit Points at 1st Level: (10) + Constitution modifier
Hit Points at Higher Levels: 1d(10) (or 6) + Constitution modifier per Sun Breathing user. level after 1st

Proficiencies

Armor: Light, Medium.
Weapons: Simple and Martial weapons.
Tools:
Saving Throws: Strength and Wisdom.
Skills: Insight, Athletics, History, Acrobatics.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • A one-handed weapon of your choice, and Leather armor

Table: The Sun Breathing user.

Level Proficiency
Bonus
Features Breathing Points Mantra Points Shine On potency
1st +2 First Form: Shining Slashes, Second Form: Everburning Blade 2 0 0
2nd +2 Third Form: Spark Slash Explosion 3 0 0
3rd +2 Sunlight Speed, Dances of the Fire God 3 0 0
4th +2 Ability Score Improvement, Mantra, Shine on 4 1 1
5th +3 4 1 1
6th +3 Burning Man 5 1 1
7th +3 5 1 2
8th +3 Ability Score Improvement, Forth Form: Radiant Blade Slash 6 2 2
9th +4 6 2 2
10th +4 Fifth Form: Fake Rainbow 7 2 3
11th +4 7 2 3
12th +4 Ability Score Improvement, Sixth Form: Multi Slash Kagura 8 3 3
13th +5 8 3 4
14th +5 9 3 4
15th +5 Seventh Form: Moons Fall, Suns Rise 9 3 4
16th +5 Ability Score Improvement 10 4 5
17th +6 Eighth Form: A Blade that Stands Against the Eclipse 10 4 5
18th +6 Ninth Form: Instantaneous Sunlight Slash Kagura 11 4 5
19th +6 Ability Score Improvement 11 4 6
20th +6 Tenth Form: Sun Halo Dragon Head Dance 12 5 6


Whenever a saving throw is called for the dc will be equal to 10+the sun breather's proficiency modifier + the sun breather's wisdom or dexterity modifier (players choice)


First Form: Shining Slashes[edit]

The Sun Breather utilizes their breathing to give themselves a boost of energy before quickly releasing two slashes each dealing 1d6+wisdom mod radiant damage upon landing. Using this feature expends the Sun Breather's bonus action, as well as one breathing point. This form can only be used after another and gives the Sun Breather one level of exhaustion when attempted.


Second Form: Everburning Blade[edit]

The Sun Breather swings their blade with a slashing motion while also lunging forward in an extremely expeditious fashion adding range to the slash itself and forcing a creature up to 10ft in front of the sun breather to take 1d8+wis mod radiant damage on a failed DEX save. Using this form expends the Sun Breather's main action, as well as one breathing point.


Third Form: Spark Slash Explosion[edit]

The Sun Breather sheathes their blade before quickly unsheathing it in a slashing motion that launches sparks outwards 5ft in front of them, these sparks then explode shortly after being launched dealing 1d8+wis mod radiant damage and blinding the victim until the Sun Breather’s next turn on a failed DEX save. Using this form expends the Sun Breather's main action, as well as three breathing points.

Spark Slash Explosion can be used with increased potency.

By expending additional breathing points the Sun Breather can cause Spark Slash Explosion to deal more damage, this allows for every additional point spent to increase the damage of this form by 1d4


Sunlight Speed[edit]

The Sun Breather focuses all of their energy into their legs using total concentration breathing before releasing it granting them a boost of speed, doubling the sun breather's total movement speed until the end of their next turn. Using this feature expends the Sun Breathers bonus action, as well as two breathing points.


Dances of the Fire God[edit]

Starting at level three the Sun Breather gains the ability to learn a dance of the fire god, the dance they choose will grant them bonuses and help them further their advance against the demonic scourge.


Dance of Freedom

Once per long rest, the Sun Breather can perform the dance of freedom as a reaction which will allow them to bypass a save against any immobilizing effect and instead move their full movement towards the creature that attempted to immobilize them (if it is a creature) and make an attack against them


Dance of Protection

Once per long rest, the Sun Breather can perform the dance of justice allowing them to dash their full movement speed to an ally as a reaction to being attacked, after this dash the Sun Breather can attempt to deflect the attack with a 1d20+ chosen mod+ proficiency mod (only if the Sun Breather has proficiency with the weapon they are using to deflect the attack) check against the assailants attack roll. For example: if an attacker rolls a 15 in an attack against the Sun Breather's ally and the Sun Breather rolls a 16 they will have negated all damage and leave the assailant open for a counter-attack. If the sun breather is able to deflect the attack they can make a counter-attack against the assailants in the form of a weapon attack with advantage.


Dance of Mobility

Once per long rest, the Sun Breather can perform this dance which grants the Sun Breather +15ft of movement for 1d6+1 turns and cleanses a level of exhaustion as well. Using this dance expends the Sun Breathers' main action


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Forth Form: Radiant Blade Slash[edit]

The Sun Breather makes a weapon attack at a creature within 5ft of them dealing 1d10+wisdom mod radiant damage and all of the damage dealt with this attack is unable to be healed by any means until two rounds after it was dealt. Using this form expends the Sun Breather’s bonus action, as well as three breathing points. This form can only be used after another and gives the Sun Breather two levels of exhaustion when attempted.


Burning Man[edit]

The Sun Breather gathers all of their energy and lights their body ablaze granting them double movement speed, +2 to attack rolls and damage, 5 temp breathing points (points that can only be used when this ability is active), and +3 to ac for 1d8+1 turns, at the end of these turns the Sun Breather gains four levels of exhaustion. Using this feature expends the Sun Breathers bonus action.


Fifth Form: Fake Rainbow[edit]

The Sun Breather opens themself up to an attack allowing the next enemy to make an attack against them to have advantage in doing so and if hit by the attack the sun breather immediately disappears before reappearing and making a weapon attack that deals 5d12+wisdom mod radiant damage and prevents the victim from healing until the sun breathers next turn. Using this form expends the sun breather's main action, as well as 3 breathing points. Using this form gives the Sun Breather one level of exhaustion.


Sixth Form: Multi Slash Kagura[edit]

The Sun Breather accumulates all of their concentration on their legs and dashes their full movement speed to a creature within their range before slashing at that up to 5 times, each slash deals 2d8+wisdom mod radiant damage and gives the Sun Breather a level of exhaustion. Using this form expends the Sun Breather's main action, as well as four breathing points.


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Seventh Form: Moons Fall, Suns Rise[edit]

The Sun Breather makes an all-out weapon attack against a demon within melee range dealing 3d20+dex mod on hit, additionally, if the attack does land it cleanses the Sun Breather of all levels of exhaustion. Using this form expends the Sun Breather’s main action, as well as six breathing points. Using this feature gives the Sun Breather four levels of exhaustion if it is missed.


Eighth Form: A Blade that Stands Against the Eclipse[edit]

The Sun Breather takes a deep breath and enters a deep meditation during which they can be heard reciting chants over and over strengthening their bond with the sun granting them the following benefits for three turns: +3ac, the ability to use their chosen dance twice, immunity to exhaustion (as well as cleansing all existing exhaustion levels), basic attacks deal double damage, and they gain 8 temporary breathing points. At the end of this meditation, the Sun Breather's body is sent into disarray granting them five exhaustion levels. Using this form expends the Sun Breather's main action, as well as seven breathing points.


A Blade that Stands Against the Eclipse can be used with increased potency.

By expending additional breathing points the Sun Breather can extend the length of their meditation, meaning that each additional point expended to use this form grants the Sun Breather an extra turn of meditation.


Ninth Form: Instantaneous Sunlight Slash Kagura[edit]

The Sun breather combines both their knowledge of the Hinokami Kagura and their overall knowledge of Total Concentration Constant Breathing techniques to create a new form that helps to create a seamless combination of mobility and power, This new form can only be used after another form, and allows the Sun Breather to instantaneously slash their target with their previous attack acting as almost a distraction. This slash is unable to be dodged or blocked and deals 3d12+wisdom mod radiant damage. Using this form expends the Sun Breather’s main action, as well as five breathing points. Using this form gives the Sun Breather three levels of exhaustion when attempted.


Tenth Form: Sun Halo Dragon Head Dance[edit]

The user takes a deep breath and makes several dashes, one toward every enemy within 60ft of them, making a slash for their neck as they move past them, sparks and sunlight following their blade along its glorious path to decapitate the sun breather's enemies. Each slash requires a DEX save to dodge and deals 6d12 radiant damage to those who fail it, but half that to those who succeed. Using this form expends the sun breather's main action, as well as five breathing points.


Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.


Mantra[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 20th level, you gain the ability to breathe deeply and meditate for a short period of time (1 action) regaining 1 breath point for each level of mantra you have unlocked (see class features table).


Shine on[edit]

Starting at level 4 the Sun Breather takes a deep breath and collects themselves allowing them to cleanse their body a single level of exhaustion and at later levels, 7,10,13,16,19 cleanse an additional level (see Shine On potency table). Additionally, this feature can be used as a reaction to reaching 6 levels of exhaustion.

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