User:Diligence/DeepPact

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Perhaps you were the only one who heard the voice of the leviathan and felt its incomprehensible rage as it grasped the ship you were on. You called back, offering anything to procure safe passage through the storm... and it seized upon your offer. The crew and passengers were safe - bewildered, but safe. Only you could feel the boat sway as the tentacles relinquished the ship, and instead latched onto your soul.
Or perhaps you were never alone. Your family and friends were there with you when you swore away your liberty in the dark, dank cave under your town, just like they did, in glorious servitude to the shambling horror that lurks down there. And you've been keeping it secret to everyone outside the village ever since you left... but now your hands feel clammy, your skin feels slick, and your eyes are growing bigger, bulgier...
You know the horrors that lurk in the ocean, the half-visible shapes that flit down below where the light of the sun can't expose them. And you feel the power, the pressure, of the depths on your shoulder: you are ready to let loose and flood all of creation so that you may remake it as you see fit.


Warlock (Deep Pact)[edit]

I dream... of a day when the land shall sink, and the dark ocean floor shall ascend amidst universal pandemonium.

Water is often regarded as a key elemental conduit for magic - couple that with the knowledge of the vastness of the seas, it's no wonder that there are people who have gained great power from the depths of the ocean. You have sworn fealty to some ancient oceanic power - it could be a kraken, the dread Leviathan, Father Dagon, or even Istishia, the primordial Lord of Water. Whoever you have given your life to, they grant you power to crash upon your enemies like a tsunami, or drag them into a vicious maelstrom.

Crashing Crest: You know the Crashing Crest at-will spell.

Ruptured Pressure: You have the Ruptured Pressure pact boon. As your enemies breathe their last, their souls rupture with the explosive pressure of the deep ocean.
When an enemy under your Warlock's Curse is reduced to 0 hit points or fewer, all foes adjacent to that enemy must succeed a Con vs AC roll. If they fail, they are pushed one square away from the fallen enemy, and take 1d6 water damage. At 11th level, the damage dealt increases to 1d8, and at 21st level, the damage dealt increases to 1d10.

Level 1 At-Will Spells[edit]

Crashing Crest Attack 1
You gesture at your enemy, and a sudden burst of water smashes into them, throwing them off of their feet.
At-Will ✦ Arcane, Implement, Water
Standard Action Ranged 10
Target: One creature.
Attack: Con Vs. AC
Hit: 1d6 + Constitution modifier water damage, and you may slide the target one square.
Increase damage and extra damage to 2d6 + Constitution modifier at 21st level, and the number of squares to slide to 2.


Level 1 Encounter Spells[edit]

Broken Wave Attack 1
You conjure forth a torrent of water that carries away anyone who gets too close.
Encounter ✦ Arcane, Implement, Water
Standard Action Close burst 3
Target: All creatures in burst of size Large or smaller.
Attack: Con Vs. Fort
Hit: 2d6 + Constitution modifier water damage, and you push each target 1 square.
Deep Pact: You push the targets a number of squares equal to 1 + your intelligence modifier.


Level 1 Daily Spells[edit]

Ebb's Grasp Attack 1
At your command, a wave flows forward and knocks your enemy down, before tugging them back to you by the resulting ebb.
Daily ✦ Arcane, Implement, Water
Standard Action Ranged 10
Target: One creature.
Attack: Con Vs. Fort
Hit: 3d6 + Constitution modifier water damage, the target is knocked prone, and you pull the target two squares.


Level 2 Utility Spells[edit]

Skin Like Water Utility 2
Your skin takes on a strange permeability - glancing blows merely pass through your body without causing any damage.
Encounter ✦ Arcane
Minor Action '
Target: Personal
Effect: You gain a +5 power bonus to AC, Reflex and Fortitude until the start of your next turn.


Level 3 Encounter Spells[edit]

Antediluvian Retribution Attack 3
Even puddles become weapons against your foes - using the water you manipulated earlier, you can mount a second assault.
Encounter ✦ Arcane, Implement, Water
Standard Action ranged 10
Target: One foe you have hit with water damage since your last turn.
Attack: Con Vs. AC
Hit: 2d8 + Constitution modifer water damage.
Deep Pact: You deal additional water damage equal to your Intelligence modifier.
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