mini minion
|
Level 13 Minion
|
Small Natural Magical Beast
|
XP 200
|
Initiative +11
|
Senses Perception +4
|
HP 1 a missed attack never damages a minion.
- see revive
|
AC 27; Fortitude 27, Reflex 25, Will 24
|
|
Speed 6
|
long sword strike (Standard; at-will)
|
+18 vs AC on a hit the mini minion deals 7 damage
|
minion self destruct (Standard; encounter)
|
burst 2 +16 vs reflex 1D10+6 force damage and the mini minion dies and can not use its revive ability
|
minion stride (Move; at-will)
|
mini minions do not provoke opportuniy attacks against enemies that its allies flank
|
revive (Immediate Reaction)
|
when a mini minion dies within its masters aura the body splits in 2 and reform creating 2 more mini minions.
|
team up
|
mini minions are so annoying that they can flank an enemy as long as there are at least 2 adjacent to that creature
|
Alignment Unaligned
|
Languages common
|
Skills
|
Str 23 (+12)
|
Dex 20 (+11)
|
Wis 7 (+4)
|
Con 20 (+11)
|
Int 6 (+4)
|
Cha 16 (+9)
|