User:Agrith/Perfect Dracon

From D&D Wiki

Jump to: navigation, search

Dracon Traits[edit]

Dracons are a race of dragons cursed in the egg to hatch in humanoid form.
Ability Score Increase. Your Strength score increases by 2.
Age. Dracons reach adulthood at age 101, but it is unknown how long they can live. Believed to have the same maximum age as a dragon, the oldest known dracon is well over 3,000 years old and is respected by dracons and dragons alike.
Alignment. Their alignments usually corresponds with scale color, and as such their draconic parent, though there are exceptions where dracon follow a different alignment or slightly altered alignment.
Size. Dracons average 6-7' in height and 280-330 lbs. in weight. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Dragon. Your creature type is both dragon and humanoid.
Draconic Ancestry. Choose a dragon type. Your scale color and draconic resistance are determined by the species you choose.
Draconic Resistance. You are resistant to the type of damage corresponding to your dragon ancestor; see the Draconic Ancestry table.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claws. You have a set of claws that augment your attacks. Your unarmed strikes may do slashing damage instead of bludgeoning damage.
Languages. You can read, write, and speak Common and Draconic.
Subrace. Pick one from, Winged, Tailed, Scaled, Breath, and Near Dracon. (If you are on this page, then you are looking for the overpowered Perfect Dracon. If you don't want this, use this link to go to the main dracon page)

Perfect Dracon[edit]

April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.

(This subrace was designed at a request for an overpowered version of a Near Dracon. Unless you are playing an overpowered version of D&D, do not use this. However, if you are the DM and wish for a more powerful dracon to use as a challenge of an enemy, feel free.)

The perfect dracon... a myth to most. Perfect dracons are as rare as diamonds in a pig trough. According to legend, there are never more than ten existing in the world at any time. Perfect dracons are haughty, proud, and may seem like all-around jerks. However, the occasional one does boast a good heart and are sometimes revered, much to their liking. Perfect dracons are incredibly independent, but this is mostly because they hate finding others who happen to be better than them at something. When it comes to their physical body, they look awkward, as they literally look like dragons on two legs and are just as comfortable on four legs as they are on two. They cannot eat anything but meat and actually despise fruits. Most perfect dracons see dragonborn was weak, other dracons as pitiful, and laugh at the imperfect nature of near dracons. How they came to be is unknown, but some claim they are born. Most dracons, however, believe that they are the result of another curse, though this one was specifically made against dracons. As a result, perfect dracons are sometimes referred to as 'Cursed Dracons.'

Ability Score Increase. Your Constitution score increases by 2.
True Paragon. You have the following abilities:

Wings You have a fly speed of 30 feet. If you are wearing Heavy armor or armor you are not proficient in, you may not fly. You must be in an area large enough to accommodate your wingspan in order to fly. You have a wingspan equal to twice your height. You may not fly in normal backpacks or armor. The cost to alter your gear to be suitable for flight is equal to half the cost of the gear.
Tail When you take the attack action you can, as a bonus action, you make an attack using your tail, dealing 1d8 bludgeoning damage on a successful attack. You cannot wear leggings or armor not specially modified to accommodate your tail. When determining weight, add 20 lbs. to the result.
Dragon Scales While unarmored, you have an Armor Class of 14 + your Dexterity modifier. If you drop to half of your hit points while unarmored, your Armor Class is equal to 12 + your Dexterity modifier. This returns to normal when you regain all lost hit points.
Breath Weapon You possess a breath weapon that corresponds to your draconic ancestor. When using your breath weapon, creatures in your breath must make a Dexterity or Constitution(depending on ancestry) saving throw against a DC that is 8 + your Constitution modifier + your proficiency bonus. If they succeed, they take half damage, if they fail, they take full damage. Your breath weapon does 1d6 damage of the same type as your resistance damage type. This increase to 2d6 at level 6, 3d6 at level 11, 4d6 at level 16. The damage type, saving throw, area, and range correspond to draconic ancestor type (see Dragon Ancestry table). You cannot use this again until you complete a long rest.
Wrath of Dragons If you used your action to use your breath weapon, you may use your bonus action to continue to do so. Until your next turn, enemies that are within the area of your breath weapon must make the corresponding saving throw or take damage (see Breath Weapon) at the beginning of their turns. On your turn, if you used Wrath of Dragons on your last turn, you may use both your action and bonus action to allow the effects to persist until your next turn. While using your breath weapon this way your speed becomes 0 and you may change the direction you are using your breath weapon at the beginning of your turn. You may use your breath weapon this way for a number of rounds equal to double your Constitution modifier (minimum 1).
Fangs. You have a set of fangs that can be used to make bite attacks. You are proficient with these bite attacks. They do 1d6 piercing damage. However, this attack can only be performed on a grappled target.
Unsocial. You aren't a people person. You have disadvantage on all Charisma checks. However, you have advantage on Intimidation checks.
Strong Arms. You have advantage on Athletics checks made to grapple a target.
Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Random Height and Weight[edit]

Table: Dracon Random Height and Weight
Base Height Height Modifier Base Weight Weight Modifier
5 ′ 7 ″ +2d8 260 lb. × 1d6 lb.
Home of user-generated,
homebrew pages!