Upheaval (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Level: Tarot 6
Components: V, F
Casting time: 1 standard action
Range: 50 feet
Area: All living and undead creatures within a 50 foot radius
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes

Creates a wall of negative energy, dealing 1d8+2 (15d8+30 max) to all living creatures in range.

This spell creates a wall of negative energy that flows outward in a circle up to 50 feet away from the caster. All living things within the areas, both enemy and ally, must make a saving throw or take 1d8+2 points of negative energy damage per caster level (to a maximum of 15d8+30 at 15th level).

Even plants are affected by this wave of negative energy, often leaving a circle of dead and dying vegetation.

Like inflict spells, upheaval heals Undead rather than harming them.


This spell can only be cast using the 3 of Swords as a focus.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Arcane Mysteries - Tarot Magic. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Arcane Mysteries material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsTarot Mage

Home of user-generated,
homebrew pages!