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Weapon Group (Druid Weapons) [General]
You understand how to use weapons favored by druids.
Benefit: You make attack rolls with the following weapons normally: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling and spear.
Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.
Special: Barbarians, bards, clerics, druids, fighters, monks, paladins, rangers, and rogues may select Weapon Group (druid weapons) as one of their 1st-level Weapon Group proficiencies.
A fighter may select Weapon Group (druid weapons) as one of his fighter bonus feats.
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