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Reputedly carved from the fang of a great wyrm red dragon, the bastard sword known as Dragonblade has served many masters over the centuries, from bloodthirsty warlords to treasure-seeking adventurers. It is a legendary weapon that provides many benefits to its wielder, but most of the benefits apply only if the wielder has levels in the battle scion prestige class.

Requirements: Any character can wield Dragonblade as a +2 bastard sword and also gain the benefit of the bravery special ability described below. A battle scion who wields Dragonblade gains additional special abilities if the character fulfills the following criteria.

Base Attack Bonus: +9.

Skills: Knowledge (arcana) 6 ranks.

Feats: Improved Critical (bastard sword), Iron Will.

Attributes: Dragonblade has the following attributes.

Hardness/Hit Points: 20/55.

Caster Level: 15th.

Value: To any character other than a battle scion who meets the above requirements, Dragonblade appears to be worth as much as a Medium +2 bastard sword that grants the bravery special ability (market price 14,335 gp).

Special Abilities: Dragonblade provides a number of special abilities to its wielder, depending on the character’s class level in the battle scion prestige class (see the table below).

Initial Abilities

When first acquired, Dragonblade functions as a +2 bastard sword. Anyone who wields it, whether a battle scion or not, also benefits from the bravery ability (see below).

Table: The Battle Scion
Battle Scion Level Ability Gained
- Bravery
1st Bane (dragons)
2nd Resistance to energy 10
3rd Enhancement bonus +3 (+5 against dragons)
4th Intimidating presence
5th Resistance to energy 20
6th Enhancement bonus +4 (+6 against dragons)
7th Dodge bonus
8th Resistance to energy 30
9th Frightful presence
10th Enhancement bonus +5 (+7 against dragons)

Bravery (Ex): The wielder ofDragonblade has immunity to a dragon’s frightful presence ability. All allies within 30 feet of the wielder gain a +4 morale bonus on saves against the frightful presence of dragons.

Bane (Dragons) (Su): When wielded by a battle scion, //Drakeblade// gains the bane (dragons) special ability. Its enhancement is treated as 2 points higher when attacking a dragon, and it deals an extra 2d6 points of damage on a successful strike against a dragon.

Resistance to Energy (Su): Once per day, when a battle scion of 2nd level or higher wielding Dragonblade is dealt at least 1 point of damage from any type of energy (acid, cold, electricity, fire, or sonic), the scion gains resistance 10 to that form of energy for 1 hour thereafter (including against the damage that activated the ability). For example, if the scion were engulfed in a fireball, the resistance would immediately take effect, reducing the damage taken by the fireball (and any other source of fire damage for the next hour) by 10 points.

Once the energy type is determined, it cannot be changed for the current use of the ability. If two or more types of energy strike the scion simultaneously, he may select the energy type against which his resistance protects.

When a battle scion attains 5th level, the resistance granted by this ability increases to 20 points. At 8th level, it increases to 30 points.

Intimidating Presence (Ex): A battle scion of 4th level or higher wielding Dragonblade may add his class level as a bonus on Intimidate checks made against dragons (or one-half his class level as a bonus on Intimidate checks made against nondragons).

Dodge Bonus (Ex): At 7th level and higher, a battle scion wielding Dragonblade gains a +2 |dodge bonus to Armor Class against creatures at least two size categories larger than himself.

Frightful Presence (Ex): A battle scion of 9th level or higher wielding Dragonblade can unsettle foes with his mere presence. This ability takes effect automatically whenever the scion attacks or charges. Creatures within a radius of 60 feet are subject to the effect if they have fewer Hit Dice than the scion’s character level.

A potentially affected creature that succeeds on a will save (DC 10 + class level + scion’s Cha modifier) remains immune to that scion’s frightful presence for one day. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Even dragons can be affected by the scion’s frightful presence.

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