Turtleduck (3.5e Creature)

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Turtleduck[edit]

Turtleduck

CR 1/4

Always Neutral Small Animal
Init/Senses +3/Listen +2, Spot +1
AC 18, touch 16, flat-footed 14
hp 1 (1/4D4 HD)
Fort/Ref/Will +1/+5/+0
Speed 20ft land and 60ft fly
Melee Slam -4 1d4-4
Space/Reach 5 ft./5ft
Base Atk/Grp +0/-8
Abilities Str 2, Dex 16, Con 10, Int 1, Wis 3, Cha 14
Advancement
Withdraw A Turtleduck may withdraw into it's shell as a move action, giving it a +6 AC, however while within it's shell a Turtleduck may not make attacks, or move.

Strategies and Tactics[edit]

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Typical Physical Characteristics:

Alignment:

Lore[edit]

Society[edit]

Sample Lair[edit]

Typical Treasure[edit]

For Player Characters[edit]

Creatures As Characters[edit]

Creatures With Class Levels[edit]

Advanced Creatures[edit]


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