True Formula Mage (5e Class)

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True Formular Mage[edit]

What is a True Formular Mage?[edit]

What is magic? Where does it come from and how is it structured?

The answer will surely surprise you: magic consists of formulas of pure energy. The arcane is a mystery, but not for students of this school.

In this school, students learn how to recognize these magic formulas, how to change them and how to let them work for them.

Break down spells into their individual parts and create new spells.

This and much more awaits you if you choose this class.


Creating a True Formular Mage[edit]

True Formular Mage
Quick Build

You can make a True Formular Mage quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity. Second, choose the Prismari Student background.

Class Features

As a True Formular Mage you gain the following class features.

Hit Points

Hit Dice: 1d8 per True Formular Mage level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per True Formular Mage level after 1st

Proficiencies

Armor: light armor
Weapons: dagger, shortsword, whip, light hammer, quarterstaff
Tools: One gaming set or instrument of your choice
Saving Throws: Intelligence and Dexterity
Skills: Arcana and choose three from the following: Acrobatics, Athletics, Deception, History, Insight, Investigation, Perception, Religion, Streath, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a quarterstaff or (b) a dagger
  • (a) the instrument or gaming set you choose as proficiency or (b) {{{item2b}}}
  • (a) an explorer's pack or (b) a scholar's pack or (c) a dungeoner's pack
  • (a) a gauntlet or (b) a gem or (c) a ring
  • If you are using starting wealth, you have 6d4gp in funds.

Table: The True Formular Mage

Level Proficiency
Bonus
Formular Magic Points Features Cantrips Known —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 2 Spellcasting Formulars and Formular Magic 3 2
2nd +2 2 Arcane Secret Archetype 3 3
3rd +2 3 Cantrip Formulas 3 4 2
4th +2 4 Ability Score Improvement 4 4 3
5th +3 5 <> 4 4 3 2
6th +3 6 Ability Score Improvement Arcane Secret Archetype 4 4 3 3
7th +3 7 <> 4 4 3 3 1
8th +3 8 Ability Score Improvement 4 4 3 3 2
9th +4 9 <> 4 4 3 3 3 1
10th +4 10 Arcane Secret Archetype Ability Score Improvement 5 4 3 3 3 2
11th +4 11 <> 5 4 3 3 3 2 1
12th +4 12 Ability Score Improvement 5 4 3 3 3 2 1
13th +5 13 <> 5 4 3 3 3 2 1 1
14th +5 14 Arcane Secret Archetype <> 5 4 3 3 3 2 1 1
15th +5 15 5 4 3 3 3 2 1 1 1
16th +5 16 Ability Score Improvement, <> 5 4 3 3 3 2 1 1 1
17th +6 17 <> 5 4 3 3 3 2 1 1 1 1
18th +6 18 <> 5 4 3 3 3 3 1 1 1 1
19th +6 19 Ability Score Improvement, <> 5 4 3 3 3 3 2 1 1 1
20th +6 20 <> 5 4 3 3 3 3 2 2 1 1


Spellcasting[edit]

As a student of arcane magic, you have a spellcasting focus you can choose when taking this class that show the first glimmerings of your true power. This can be a gauntlet, a gem or a ring.

Cantrips

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the classtable.

Spellbook

At 1st level, you have a spellcasting focus containing six 1st-level wizard spells of your choice. Your spellcasting focus is the repository of the spells you know, except your cantrips, which are fixed in your mind.

The spells that you add to your spellcasting focus as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse or arcane mystery. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library.

Learn new Spells.

When you find a spell of 1st level or higher, you can add it to your spellcasting focus if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.

Breaking down a new spell into its component parts and formulas is challenging and takes time. However, if you manage to complete this process, you can save it in your Spellcasting Focus and add it to your spell list.

Replacing the spellcasting focus.

You can copy your spellcasting focus with its contained library of spells. To do this, however, you must perform a complex ritual with a ring containing a gem, a gauntlet containing a gem, or one of those special gems. However, you will need your old Spellcasting Focus, four different gems that are attributed to different elements and each have a gold value of 25 gp. Place these in the shape of the cardinal points around your spellcasting focus and the above item that will become the copy and begin this ritual. In doing so, the gems are consumed and the copy becomes usable for you. However, this ritual is very exhausting for you, which is why you get 2 levels of exhaustion.

If you lose your spellcasting focus, you can use the same procedure to transcribe spells equal to your level in this class + your proficiency modifier + your intelligence modifier into a new spellcasting focus. Filling out the remainder of your spellcasting focus requires you to find new spells to do so, as normal. For this reason, many mages keep backup spellcasting focus in a safe place.

Casting Spells

The classtable shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest or half as much when you finish a short rest but you cant regain HP when you choose to regain half or your spellslots (rounded up) per level. As example if you got 4 spellslots for 1st level spells and 2 for 2nd level spells you regain 2x 1st level and 1 2nd level spellslot if you choose so at a short rest.


Spellcasting Ability

Intelligence is your spellcasting ability for your spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Ritual Casting

You can cast a spell as a ritual if that spell has the ritual tag and you have the spell in your spellcasting focus / arcane library.

Spellcasting Focus

You can use your spellcasting focus as a spellcasting focus for your spells.

Learning Spells of 1st Level and Higher

Each time you gain a True Formular Mage level, you can add two wizard spells of your choice to your spellcasting focus / arcane library. Each of these spells must be of a level for which you have spell slots, as shown on the classtable. On your adventures, you might find other spells that you can add to your spellcasting focus / arcane library.


Formulars and Formular Magic[edit]

If you choose this class at first level, you undergo a painful ritual, merging your spellcasting focus or arcane library into your body. Both the ring, gauntlet or gem are fused to the hand you choose and cannot be removed. Of course you can still pull something over it. Using another focus means reliving this painful ritual. You would lose half your HP for 1d6 days, these could only be removed by removing desease or curses. You also gain 1 level of exhaustion for the same amount of time. It can only drop to 0 after the time runs out or you are healed from it.



Arcane Secret Archetype[edit]

At 2nd level, you chose a Arcane Secret Archetype. Choose between <!-list the subclass options->, all detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th and 14th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Cantrip Formulars[edit]

At level 3 you have made initial progress in implementing the formula change. You are now able to convert one of your cantrips into another during a short or long rest.


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<!-Class Option 2->[edit]

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

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2nd Level

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3rd Level

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4th Level

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5th Level

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the True Formular Mage class, you must meet these prerequisites: Intelligence of 13 or higher

Proficiencies. When you multiclass into the True Formular Mage class, you gain the following proficiencies: Arcana, Insight

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