Trox, Variant (5e Race)

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Design Note: This is made for a specific campaign setting and thus certain changes were made to the base material

Scales.png This page is of questionable balance. Reason: Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. Several flat bonuses, tremorsense, resistance to physical damage, etc. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.


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Trox[edit]

Most folks will never see a trox, they are a weird people. Big, strong, and not usually bright, but damn are they something else in a hunt. I once saw a tribe of them take down a blue dragon with nothing but their bare mandibles and sharp stones... it was one hell of a sight.
—Unknown

Physical Description[edit]

Trox are large insectoid humanoids sporting two large arms and a set of six smaller ones which spring out of their torso, these arms are typically used for digging or holding small objects or tools. They sport thick shelled hides, large scything mandibles and a well muscled body structure.

History[edit]

The trox lack a true written history and much of their early history is shrouded in mystery and dangerous red tape, though even the most ignorant or poorly informed individuals, both in and outside of the race, know they were once slaves to assorted masters in the Underdark in ages long past.

Society[edit]

Trox typically live alone or in small bands of eight to ten. Usually these groups are made up of an alpha pair and their young. Only the alpha pair is allowed to breed or lead the band in any large capacity. Though sometimes several bands will group up together creating small tribes of no more than thirty, this will only be done during times of great plenty or great peril. The tribes will be lead by the eldest breeding pair and will usually be found occupying large caves, or squatting near unclaimed patches of greenery in the desert. Most adolescent trox will travel solo once they have reached breeding age until they can find a mate and begin their own band. Many trox will, however, choose to live their entire lives solitary hunting and dwelling alone. Trox are a species which follows the principal of "might makes right" and are often brutish and straightforward in their approaches to life, and their interactions with other civilized races. Allying oneself with a trox, while often difficult, can often be a rewarding choice as they are incredibly loyal to those who they deem worthy of their time and respect. Trox despise slavery in any form, possibly due to their ancient past, and will often go out of their way to raid slaver caravans to put down those who do such vile deeds.

Trox Names[edit]

Trox names are typically simple and kept to a single syllable. They also lack last names.

Male: Bram, Hern, Grag, Kex

Female: Ban, Yuhk, Ril, San

Trox Traits[edit]

Large, powerful, insectoid humanoids that were slaves ages ago.
Ability Score Increase. Your Strength and Constitution scores increase by 2. Your Intelligence score decreases by 2.
Age. Trox reach maturity around age three, and live up to thirty-five or forty years.
Alignment. A majority of trox find themselves within chaotic alignments, though some can veer into neutral territory.
Size. Trox typically stand between seven to eight feet in height. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a burrow speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Tremorsense. You have tremorsense out to 15 feet.
Armored carapace. Trox cannot wear armor, or use shields of any kind. Rather, they rely on their thick shells. You have base AC of 18 (your Dexterity modifier doesn't affect this number).
Grappling Limbs. You have advantage on grapple checks against creatures of a Medium or Small size.
Powerful Build. You are considered Large when determining your carrying capacity, and the weight you can push, drag, or lift. .
Brutish jaws. Due to your powerful jaws, and mandibles, you gain a bite attack. You are proficient with this bite, and it deals 1d6 + your Strength modifier piercing or slashing damage.
Languages. You can speak Common, Terran, and either Thri-kreen or Undercommon.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
7′ 7″ +2d6 475 lb. × (2d8) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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