Trild Swarm (3.5e Creature)

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Size/Type: Tiny Outsider (Evil,Swarm)
Hit Dice: 6d8 (29 hp)
Initiative: +5
Speed: 10ft
Armor Class: 15, touch 14, flat-footed 13
Base Attack/Grapple: +1/
Attack: Swarm (2d6)
Full Attack: Swarm (2d6)
Space/Reach: 10ft/
Special Attacks: Wounding, Distraction
Special Qualities: Outsider traits, Fire Resistance 5, Amazing Hate, Hardy, Swarm Traits, Take half damage from piercing and slashing weapons.
Saves: Fort 2, Ref 4, Will 1
Abilities: Str 9, Dex 14, Con 10, Int 10, Wis 8, Cha 8
Skills: Climb +3, Hide +10, Spot +2, Tumble +6
Feats: Improved Initiative, Endurance
Environment: Twisted Planes
Organization: Solitary, Pack (2-4 Swarms) or Infestation (5-12 swarms)
Challenge Rating: 3
Treasure: Half Standard
Alignment: Neutral Evil
Level Adjustment:
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A frenzied crowd of tiny large-headed people swarm in through an open door. They are pretty slow and clumsy looking until they notice that the room is occupied, the crowd then start flailing and yelping in glee, increasing in speed and looking more determined they advance towards their prey.”

Trilds live in groups; they are a tiny race of humanoid-like figures. They have large heads with tiny mouths and nose but big, blank, sore looking eyes. Their limbs appear to be rigid as they hobble around when they walk, even so they are very dextrous and are good at diving around or even balancing. Trilds are nearly always seen wearing overalls and wielding an axe, they love hurting things and always hunt together.

When in a swarm the Trilds overwhelm their prey biting constantly opening as many wounds as they can to weaken their opponent.


When in a swarm the Trilds overwhelm their prey biting constantly opening as many wounds as they can to weaken their opponent.

Distraction(Ex): Any living creature that begins its turn in a Thrild swarms space must pass a DC13 Fortitude save or be nauseated for 1 round. The save DC is constitution based

Hardy(Ex): Due to the way in which they have to survive Trilds are hardy. All Trilds have the Endurance Feat as a bonus feat and +1 natural armour.

Amazing Hate (Ex): When a Trild swarm comes into contact with a situation they don’t like they gain a +2 to their strength and a +50ft enhancement bonus to their speed. This ability is usable once per day and it lasts one round.

Wounding (Ex): A wound resulting from the Trild’s swarm damage bleeds for an additional 1 point of damage there after. Multiple Wounds from the attacks stack. For example a creature that has been damaged three times takes 3 damage a round. The bleeding can be stopped by a successful heal check (DC10) or by the application of a healing spell.

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