Total Eclipse (3.5e Epic Spell)

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Conjuration (Creation, Transportation)
Spellcraft DC: 297
Components: V, S, XP
Casting time: 10 minutes
Range: 200 miles
Area: 5-mile radius, centered on you
Duration: Permanent (D)
Saving Throw: None
Spell Resistance: No
To Develop: 2,673,000 gp; 54 days; 106,920 XP. Seeds: Conjure (DC 21), transport (to move disk into position 100 miles up) (DC 27). Factors: increase mass by 1,000% (+40 DC), Permanent duration (x5), Mitigating factors: increase casting time by 9 minutes (–18 DC), burn 4,000 XP (–40 DC). Ritual casting, five participants level nine slot (-85 DC)

With this spell, the character can create a limited eclipse, as though a heavenly body moves between the sun and the earth. The landscape within a five-mile radius of the character’s location experiences the dimming of the sun as a disk the character creates passes in front of it, culminating in a complete blackout and accompanying coronal ring. The eclipse stays in one place over the area cast until the sun goes down, then appears the next day.

XP Cost: 4,000 XP.

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