Titanformer (3.5e Class)

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A Titanformer wreaking havoc in a village.

Titanformer[edit]

At first glance these warriors look like any normal fighter but they possess an inner power to become something some would call a monster. Because of this rare ability Titanformers are heralded and cursed for their prowess on the battlefield. Unfortunately their unpredictability can make them a deciding factor for or against their own comrades. When not in their Titan form these warriors are usually competent on the the battlefield, but they are quick tempered and will not hesitate to take the battle into their own hands if they feel the tides shift against them.

Making a Titanformer[edit]

Titanformers are able, although unspecialized, warriors in human form as their battle tactics revolve around quickly dispatching enemies before being forced to enter Titan form. Titanformers can be a blessing or curse to their allies because once in Titan form these warriors can lose focus of friend and foe as they become consumed by blood lust so great it clouds their judgment. Regardless of the danger of accompanying a Titanformer, they make irreplaceable companions due to their sheer destructive power.

Abilities:Titanformers rely heavily on Strength and Constitution since these stats play a major role in the effectiveness of this class' Titan form. Dexterity has a lesser role but retains more usefulness than Intelligence, Wisdom and Charisma especially considering that once in Titan form these stats become irrelevant.

Races:The ability to become a Titan is genetic and therefore can be seen in any race though it is actively used and sought after in races that view physical prowess as admirable such as orcs, half-orcs, humans, and dwarves.

Alignment:Any, though due to their nature and destructive powers tend to be chaotic more often than lawful.

Starting Gold:4d4x10gp(100gp).

Starting Age: Moderate.

Table: The Titanformer

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Titan Potential, Improved Unarmed Strike
2nd +2 +3 +0 +0 Aggressive Nature
3rd +3 +3 +1 +1 Ruinous Fist
4th +4 +4 +1 +1 Iron Body, Bonus Feat
5th +5 +4 +1 +1 Large Titan Form, Terrifying Transformation
6th +6/+1 +5 +2 +2 Bonus Feat
7th +7/+2 +5 +2 +2 Trample
8th +8/+3 +6 +2 +2
9th +9/+4 +6 +3 +3 Large Titan Form x2/day
10th +10/+5 +7 +3 +3 Steel Body, Bonus Feat
11th +11/+6/+1 +7 +3 +3 Awesome Blow
12th +12/+7/+2 +8 +4 +4 Huge Titan Form
13th +13/+8/+3 +8 +4 +4 Titan Form Adept
14th +14/+9/+4 +9 +4 +4 Large Titan Form x3/day
15th +15/+10/+5 +9 +5 +5 Ground Shattering Strike
16th +16/+11/+6/+1 +10 +5 +5 Bonus Feat
17th +17/+12/+7/+2 +10 +5 +5 Huge Titan Form x2/day
18th +18/+13/+8/+3 +11 +6 +6
19th +19/+14/+9/+4 +11 +6 +6 Gargantuan Titan Form
20th +20/+15/+10/+5 +12 +6 +6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb(Str), Escape Artist(Dex), Intimidate(Cha), Jump(Str), Spot(Wis), Swim(Str), and Tumble(Dex).

Class Features[edit]

All of the following are class features of the Titanformer.

Weapon and Armor Proficiency: In a Titanformers human form they are proficient with all simple and martial weapons and light and medium armors. In Titan form armor bonuses become irrelevant in any form larger then Titan Potential as the transformation covers the armor, however magical buffs from armor such as,dodge bonuses, stat and save boosting effects, elemental resistances, and armor bonuses, still apply to Titan forms when relevant. Also these warriors are not proficient with any weapons other than their body in Titan form.

Titan Potential (Ex): At 1st level you can activate your Titan Potential a number of times per day equal to your Constitution modifier. There is no size adjustment during the use of Titan Potential although a leathery skin growth covers your body and you drop any weapon you're holding in your hands. You gain +4 Strength, +4 Constitution(Hit Dice and Fortitude saves are adjusted to account for this bonus), and +4 modifier to your armor class. Titan Potential is the only form when your armor remains relevant to your AC.

Weapons other than your limbs, body , or mouth cannot be used while in Titan Potential. Your damage die becomes 1d6+Str modifier.

While in any form other than human Titanformers cannot use skills that utilize Intelligence, Charisma, Dexterity, or Wisdom with the exception of Balance, Tumble, and Intimidate.

After a number of rounds equal to 3+the Titanformer's human form Constitution modifier(this still includes any magical bonuses from worn equipment) they end their turn by reverting from Titan Potential back to their human form, incurring attacks of opportunity from adjacent enemies in range, and become Fatigued for 1d10 rounds or until battle is over(This is a special circumstance, after the allotted rounds of fatigue Titanformers do not need to rest or become exhausted, this penalty demonstrates the immediate but short lived toll on a Titanformers body due to the transformation).

Improved Unarmed Strike Starting at 1st level you are considered armed in any Titan form even though you are unarmed-that is, you do not provoke attacks of opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack against you(that does not possess this feat). In addition, your unarmed strikes can deal lethal or nonlethal damage at your whim.

Aggressive NatureAt 2nd Level a Titanformer's rage is so prevalent in their nature they may use their Str modifier for intimidation checks instead of their Cha modifier.

Ruinous Fist (Ex): Starting at 3rd level, while in Titan Potential or any Titan Form you ignore the first 10 points of hardness of any object they strike. Also double the Titanformer's Strength modifier bonus for the purpose of any Strength check made to break an object with sudden force rather than by dealing normal damage(including bursting bindings, such as ropes or manacles, breaking down doors or walls, tearing doors or objects apart, etc."

Iron Body (Ex): At 4th level a Titanformer has learned how to harden their Titan body, making it as hard as iron, you gain an additional +2 Armor Class modifier in any Titan Form and your unarmed attacks deal an extra 1d6 damage.

Bonus Feat: At 4th, 6th, 10th, and 16th level a Titanformer may choose a bonus feat from the list of Fighter Bonus Feats.(SRD:Fighter Bonus Feats)

Large Titan Form (Ex): Starting at 5th level a Titanformer can activate this ability by self-inflicting 5 or more damage(non-lethal damage does not apply, Fortitude DC 14 to damage yourself, automatic critical hit if the save is made) and transform into their Titan form with a large base size(12ft. tall, 500 lbs, +6 on attack rolls, 10ft. reach) once per day (x2/day at level 9 and x3/day at level 14). The Titanformer gains +8 Strength, +8 Constitution(Hit Dice and Fortitude saves are adjusted in Titan form to account for this bonus), and a +4 Armor Class modifier to their Natural Armor(plus bonuses from Iron Body and Steel Body after level 10). Also, you base speed increases by one half.

Your damage die is 2d6+Str modifier(plus bonus from Iron Body) and you also benefit from Fast Healing 4

However, upon entering Large Titan Form a Titanformer must roll a percentile die to establish control of their form or risk entering an animalistic type rage. If the results of the percentile roll are lower than 20 the Titanformer is considered Confused and must attack the nearest target. The Titanformer may roll the percentile die every turn to establish control if they fail the previous one. Once a Titanformer has control of his form he may never lose it except when subject to a mind-altering spell(a Titanformer is immune to mind-altering effects, such as fear, other than spells).

After a number of rounds equal to 3+the Titanformer's human form Constitution modifier(this still includes any magical bonuses from worn equipment) they end their turn by reverting from their Large Titan Form back to their human form, incurring attacks of opportunity from adjacent enemies in range, and become Exhausted for 1d10 rounds or until battle is over(This is a special circumstance, after the allotted rounds of exhaustion Titanformers do not need to rest nor do they become fatigued after resting, this penalty demonstrates the immediate but short lived toll on a Titanformers body due to the transformation).

Terrifying Transformation (Su): At 5th level any enemy (or ally that hasn't been informed of or seen your transformations) that views you transform into your Large Titan form or larger must make a Will save opposed by your Intimidate check(that includes your new Str modifier) or become shaken. An enemy(or ally) must be intelligent enough to feel fear or this ability has no effect. If an enemy (or ally) failed the initial save they may attempt another save on their subsequent turn at a -2 against your Intimidate check.

Trample: At 7th level as a full-round action, a Titanformer can move up to twice its speed and literally run over any opponent at least one size category smaller than itself. The Titanformer merely has to move over the opponent in its path; any creature whose space is completely covered by trampling Titanformer's space is subject to the trample attack. If a target;s space is larger than 5 feet, it is only considered trampled if the Titanformer moves over all the squares it occupies. A Titanformer that accidentally ends its movement in an illegal space returns to the last legal position it occupied.

A trample attack deal bludgeoning damage equal to 1d8+1.5 times Str modifier in Large Form, 2d8+1.5 times Str modifier in Huge Form, and 3d8+1.5 Str mod in Gargantuan Form. Also, any enemies damage by trample are knocked prone.

If the Titanformer does not cover all of the squares a creature occupies the trampled opponents may attempt an attack of opportunity at a -4 penalty and still take damage or choose to forgo the attack of opportunity and attempt a reflex save to dodge the trample attempt. The Reflex save DC against the Titanformer's trample attempt is 10+1/2 the Titanformer's Str modifier(this includes the bonuses given for each transormation size).

Steel Body (Ex): At 10th level a Titanformer has learned how to further harden their body, making it as hard as steel, you gain a +4 Armor Class modifier whenever you are in Titan Form and your unarmed attacks deal an additional +1d6 damage.

Awesome Blow: Starting at level 11 a Titanformer as a full-round action may preform an Awesome Blow combat maneuver. If the Titanformer's maneuver succeed against a corporeal opponent smaller than itself, its opponent take damage(1d8+1.5 time Str modifier when in Large Form, 2d8+1.5 Str modifier when in Huge form, 4d8+1.5 Str modifier when in Gargantuan form) and is knocked flying in a direction of the Titanformer's choice and falls prone(5 feet for every 1 point the Titanformer beats the target creatures Armor Class)

The Titanformer can only push the opponent in a straight line, and the opponent can't move closer to the Titanformer than the square it started in. If an obstacle prevents the completion of the creatures movement, the opponent and the obstacle each take 1d6 points of damage(if this damage is enough to break the object the creature continues flying in it's current direction)and is knocked prone in a random space adjacent to the object.

Huge Titan Form (Ex}: At 12th level a Titanformer can activate this ability by self-inflicting 12 or more damage(non-lethal damage does not apply, Fortitude DC 18 to damage yourself, automatic critical hit if the save is made) and transform into their Titan form with a huge base size(30ft. tall, 1200 lbs, +8 on attack rolls, 15ft. reach) once per day(x2/day at level 17). The Titanformer gains +10 Strength, +12 Constitution(Hit Die and fortitude saves are adjusted in Titan Form to account for this bonus and a +8 Armor Class bonus to Natural Armor(plus bonuses from Iron Body and Steel Body). Your base land speed is doubled.

Your damage die is 3d6+Str modifier(plus bonuses from Iron Body and Steel Body) and you also benefit from Regeneration 5. This Regeneration can be stopped on areas that take acid, fire, or lightning damage. These elemental damage types also deal lethal damage to a Titan despite its regeneration.

However, upon enetering Huge titan Form a Titanformer must roll a percentile die to establish control of their form or risk entering an animalistic type rage. If the results of the percentile die roll are lower than 40 the Titanformer is considered Confused and must attack the nearest target. The Titanformer may roll the percentile die every turn after a failed roll to establish control. Once a Titanformer has control of his form he may never lose it except when subject to a mind-altering spell(in Titan form a Titanformer is immune to mind-altering effects, such as fear, other than spells).

After a number of rounds equal to 3+the Titanformer's human form Constitution modifier(this still includes any magical bonuses from worn equipment) they end their turn by reverting from their Huge Titan Form back to their human form, incurring attacks of opportunity from adjacent enemies in range, and become Unconscious for 1d10 rounds or until battle is over(This is a special circumstance, after the allotted rounds of unconsciousness Titanformers become conscious, this penalty demonstrates the immediate but short lived toll on a Titanformers body due to the transformation)

Titan Form Adept: Starting at 13th level a Titanformer has become accustomed to transforming to and functioning in their Titan forms. Therefore you automatically maintain control upon entering Large Titan Form(though you may still be effected by mind-altering spells) and the percentile roll needed to establish control in your Huge Titan Form is decreased to 30.

Also, when leaving Titan Potential and Large Titan Form you no longer become Fatigued or Exhausted and when leaving your Huge Titan Form you are only Exhausted for 1d10 rounds instead of Unconscious for 1d10 rounds.

Ground Shattering Strike (Ex): Starting at 15th level a Titanformer in Huge or Gargantuan form can strike the ground with such force that it causes a local earthquake(functions as Earthquake the 8th level Destruction domain spell). In Huge Titan Form the radius of the effect is 30 ft from the impact square(s) and in the Gargantuan Titan Form the radius of the effect is 60 ft.

However, using this ability causes so much trauma to your body you take 6d8 damage and your arms take 2 turns to regenerate in your Huge Titan Form and 1 Turn in Gargantuan Titan Form. The extent of the damage to your arms(whether just broken bones, torn flesh, or dismemberment) is up to the DM based on the composition of the surface you struck(this can be important because arms with broken bones can still be used to accomplish certain tasks, while dismembered limbs obviously cannot.)

Gargantuan Titan Form: At level 19 a Titanformer can activate this ability by self-inflicting 20 or more damage(non-lethal damage does not apply, Fortitude DC 22 to damage yourself, automatic critical if the save is made) and transform into their Titan Form with a gargantuan base size(48 feet tall, 2000 lbs, +12 on attack rolls, 15 ft. reach) once per day. The Titanformer gains +14 Strength, +16 Constitution(Hit Die and Fortitude saves are adjusted in Titan Form to account for this bonus), and a +12 Armor Class modifier(plus bonuses from Iron Body and Steel Body). Also you base land speed is doubled.

Your damage die is 4d6+Str modifier(plus bonuses from Iron Body and Steel Body) and you also benefit from Regeneration 10. This (Regeneration) can be stopped on areas that take acid, fire, or lightning damage. These elemental damage types also deal lethal damage to a Titan despite its regeneration.

However, upon enetering Gargantuan titan Form a Titanformer must roll a percentile die to establish control of their form or risk entering an animalistic type rage. If the results of the percentile die roll are lower than 50 the Titanformer is considered [[[Confused]] and must attack the nearest target. The Titanformer may roll the percentile die every turn after a failed roll to establish control. Once a Titanformer has control of his form he may never lose it except when subject to a mind-altering spell(in Titan form a Titanformer is immune to mind-altering effects, such as fear, other than spells).

After a number of rounds equal to 3+the Titanformer's human form Constitution modifier(this still includes any magical bonuses from worn equipment) they end their turn by reverting from their Gargantuan Titan Form back to their human form, incurring attacks of opportunity from adjacent enemies in range, and become Unconscious for 1d10 rounds or until battle is over and then awaken at 0 HP(This is a special circumstance, after the allotted rounds of unconsciousness Titanformers become conscious, this penalty demonstrates the immediate but short lived toll on a Titanformers body due to the transformation)

Orc Titanformer Starting Package[edit]

Weapons: Greatclub.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: Power Attack.

Gear: Scale Mail, Buckler.

Gold: 100gp.

Campaign Information[edit]

Playing a Titanformer[edit]

Religion: Being of any race means Titanformers may worship any god they choose though many focus on gods of war, combat, strength, or monsters as they embrace their inner monster.

Other Classes: Titanformers are aggressive but not unwittingly so. In their human forms and Titan forms(as long as they maintain control) they work well with party members such as warriors like themselves and tend act apathetic to those classes that focus on finely tuned skills like Spellcasters, Bards, or Rogues, though they are loyal to all party members of non-conflicting alignments or religions.

Combat: Titan formers are able warriors in their human form and can become devastating foes in their Titan form. They will almost always be front and center in battles no matter the odds.

Titanformers in the World[edit]

A monster? Of, course I'm a monster. That's why I'm so good at what I do.
—Yolound Monster-skin, Human Titanformer


Daily Life: Titanformers that embrace their abilities are most often adventurers or soldiers because their abilities naturally suit them for these occupations. However individuals that choose not to embrace their Titanformer abilities can live a normal life however they choose.

Notables: Yolound Mosnter-skin, Grob-thug Death-Bringer, Eren Jaeger.

Organizations: Titanformers are often part of armies as a formidable troop or in adventuring groups for the sole reason of becoming stronger. Otherwise clans or families that embrace their Titanformer blood trait often live secluded away from civilization so they may perfect their abilities without threat of damage to surrounding civilians.

NPC Reactions: Any well traveled adventurer would be shocked by a sudden transformation of the Titanformer but would be only hesitant or hostile if the Titanformer turned against them. Civilians are apprehensive of Titanformers because of the power they possess and the danger associated with it.

Titanformer Lore[edit]

Characters with ranks in Knowledge Local or Knowledge Nature can research Titanformers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge Local or Knowledge Nature
DC Result
5 Titanformers are formidable opponents in battle.
10 Experienced Titanformers can transform into Gargantuan, Huge, Large forms depending on their experience.
15 Titanformers automatically heal themselves by a small amount per turn in their Titan Forms.
20 Titanformers healing can be stopped by acid damage.

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