Titan Disciple (3.5e Prestige Class)

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Titan Disciple[edit]

Dammit! Forget it! I'll take them on myself!!
—Gregory, Human Titan Disciple

Titan Disciples are similar to Dragon Disciples, as they both get power from their particular ancestry, but Titan Disciples draw their abilities from the powerful and emotional Titan outsiders. These chaotic beings have many back stories. Some say they were created by the gods first, and others say theyre the original humans and all sub-races are descended from them. One thing that is known about Titans is that they have fearsome strength, and they have dangerous emotional tendencies. Titans are said to enter fits of rage that shake mountains, and fall into a depression that can last for lifetimes. Many Titan Disciples tend to focus on the rage aspect of it, however.

Becoming a Titan Disciple[edit]

Barbarians with a Titan ancestry may find the Titan Disciple a good class to level in. Physically powerful, and magic to back it up, the Titan Disciple offers a variety of offensive abilities. Strength is important to a Titan Disciple, and Charisma supports their magical abilities and Titan Rage ability. Constitution would be the next key ability modifier, as high health is helpful to a Titan Disciple.

Entry Requirements
Alignment: Only Chaotic.
Base Attack Bonus: +8
Feats: Iron Will, Battle Hardened, Endurance, Diehard.
Special: Must be able to go into a Rage at least 2/day.
Table: The Titan Disciple

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spell-like Abilities per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 +2 +2 +2 Titan Rage 1/day, Damage Reduction 2 1
2nd +2 +3 +3 +3 Oversized Weapons 2 1
3rd +3 +3 +3 +3 Titan Rage 2/day 3 2 1
4th +4 +4 +4 +4 Fast Movement 3 2 1
5th +5 +4 +4 +4 Titan Rage 3/day, Spell Resistance 10 4 3 2 1
6th +6 +5 +5 +5 4 3 2 1
7th +7 +5 +5 +5 Titan Rage 4/day 5 4 3 2 1
8th +8 +6 +6 +6 5 4 3 2 1
9th +9 +6 +6 +6 Titan Rage 5/day 6 5 4 3 2 1
10th +10 +7 +7 +7 Greater Titan Rage, Spell Resistance 20 6 5 4 3 2 1

Class Skills (4 + Int modifier per level)
Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Heal, Intimidate, Jump, Knowledge, Listen, Perform (Oratory), Sense Motive, Search, Spellcraft, Spot, Survival, Swim.

Class Features[edit]

Spell-like Abilities: To cast a particular spell, you must have a Charisma score of at least 10 + the spell's level. Your bonus spells are based on your Charisma. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Cha bonus (if any).

You cast spells as a Cleric does. A Titan Disciple possess spell-like abilities. Meaning they need no verbal, somatic, material, focus, or XP components. Also, a Titan Disciple's Spell-like Abilities cannot be counterspelled, nor can they be used to counterspell. A Titan Disciple's caster level is equal to his Titan Disciple level. A Titan Disciple must prepare his spell-like abilities by meditating on his emotions similar to a cleric praying to his Deity. An epic Titan Disciple’s number of spells per day does not increase after 10th level. Choose your spells from the following list (All spells are taken from the Player's Handbook and The Spell Compendium):

0—Detect Magic, Prestidigitation, Electric Jolt, Sonic Snap, Launch Item, Stick, Cure Minor Wounds, Know Direction, Light, Purify Food and Drink.

1st—Longstrider, Speak With Animals, Close Wounds, Produce Flame, Anarchic Water, Protection From Law, Obscuring Mist, Nimbus of Light, Magic Missile, Enlarge Person.

2nd—Flaming Sphere, Scorching Ray, Bull's Strength, Zeal, Lesser Spell Immunity, Levitate, Binding Winds, Strength of Stone, Ice Knife, Cure Light Wounds.

3rd—Dispel Magic, Fireball, Lightning Bolt, Cure Moderate Wounds, Magic Circle Against Law, Chaos Hammer, Capricious Zephyr, Great Thunderclap, Sound Lance, Shadow Binding.

4th—Cure Serious Wounds, Dispel Law, Flame Strike, StoneSkin, Polymorph, Charm Monster, Ice Storm, Wall of Chaos, Eye of the Hurricane, Planar Tolerance.

5th—Cure Critical Wounds, Greater Dispel Magic, Hold Monster, Telekinesis, Chain Lightning, Dismissal, Call Lightning Storm, Death Throes, Righteous Might, Zone of Revelation.

Titan Rage: Titan Disciples can fly into a rage a certain number of times a day. During this time they are very volatile, and dangerous. Titan Disciples in a rage gain a bonus to Strength, Dexterity, and Constitution equal to their Charisma modifier, and a bonus to their damage reduction equal to their Charisma modifier. Titan Disciples that fly into a rage have trouble controlling it. Once in a rage, a Titan Disciple will chase down the nearest enemy and attack it. If an enemy flees, it will give chase until no longer able. Only once all enemies are defeated, a Titan Disciple gets three attempts at a will save (DC 10 + # of rounds enraged + Cha Mod), once a round, in order to calm down. If the Titan Disciple fails three times, then it stays enraged for 1 hour. Titan Disciples in a rage have a penalty to all charisma based checks equal to their Titan Disciple level.

Damage Reduction: A Titan Disciple gains Damage Reduction equal to half their level, that can be bypassed by Lawful aligned weapons.

Oversized Weapons: Titan Disciples of second level, learning from their Titan ancestors, gain the ability to use weapons one size category larger then normal without penalty. This ability stacks with other abilities and feats that allow a creature to wield larger weapons.

Fast Movement: Titan Disciples can move faster then other creatures. All of a Titan Disciples movement speeds are increased by 10 ft. This ability does not stack with other extraordinary abilities that increase movement speed.

Spell Resistance: Titan Disciples gain Spell Resistance 10 at level 5, and Spell Resistance 20 at level 10.

Greater Titan Rage: Titan Disciples of 10th level enter a stronger Titan Rage. Theyre Spell Resistance is increased by their Charisma modifier, and they gain a Natural Armor bonus equal to their Charisma modifier. The Will Save DC for exiting the rage increases by 5.

Campaign Information[edit]

Playing a Titan Disciples[edit]

Combat: Titan Disciples are primarily barbarians, and can fit a Barbarian role very well. If a group is lacking magic, they can assist with that as well, but their spell list is fairly limited. The fact that a Titan Disciple gains spell-like abilities instead of spells make it a formidable foe, even when subdued or grappled. Titan Disciples are rash, quick to act, and think headed.

Advancement: Titan Disciples count as spellcasters for some prestige classes, allowing them to further their magical talents. Most Titan Disciples enter another Barbarian based class after completing this one however.

Resources: Titan Disciples are powerful Barbarians, and may have allies in Barbarian tribes or bandit groups.

Titan Disciples in the World[edit]

Titan Disciples follow the personality traits of a Titan. They can be of any personality, but their emotions are amplified. They're quick to anger, but they're also easy to entertain, if they arnt angry. A depressed Titan Disciples can stay that way for months, and usually forgoes combat for awhile, living as a hunter or spending his savings in the city.

Why am I angry so much? My blood comes from Titans, boy! If I was angry, you would know it.

Titan Disciples are barbarians, plain and simple. While they have magic abilities, their emotions and Titan Rage ability always fall back to a Barbarian background.

NPC Reactions: A Titan Disciple in a group will seem like a barbarian, one that acts before thinking and causes trouble for the group. Its only obvious this barbarian is something else when he starts flinging fireballs. Most barbarians don't mind sharing who they are, though. Many boast about being descended from the great Titans.

Titan Disciple Lore[edit]

While many Titan Disciples brag about their heritage, it is possible to find out more using a Knowledge(Planes) check.

Characters with ranks in Knowledge(Planes) can research Titan Disciples to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 Titan Disciples are barbarians.
16 Titan Disciples are descended from Titans.
21 Titan Disciples meditate on their emotions to harness spell-like abilities, that they can cast as easily as monsters can.
26 Information on a specific Titan Disciple.

Titan Disciples in the Game[edit]

Titan Disciples can fill in the role of barbarians quite easily.

Adaptation: Titan Disciples are descended from Titans. If you do not have Titans in your game, or for some reason Titans cant produce offspring in your game, then abandon the idea of being descended from a Titan altogether. Titan Disciples meditate on emotions to harness their power, so just use that as the information for the class.

Sample Encounter:

EL whatever:

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