Time (5e Subclass)
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Your patron has control over time, they may be a deity, angel or perhaps time itself. Your patron most likely saw your situation and actively chose to interfere giving you the ability to change the outcome of your fate.
Expanded Spell List
The following spells are added to the warlock spell list for you. Spell Level Spells 1st Sheild, Feather Fall 2nd Augury, Lesser Restoration 3rd Haste, Slow 4th Divination, Death Ward 5th Greater Restoration, Raise Dead
At 1st level, you learn the Guidance and Resistance cantrips. They count as warlock cantrips for you, but they don't count against your number of cantrips known. Additionally, you can cast either as a bonus action.
Starting at 1st level, as a reaction that you take immediately after a dice is rolled, you can temporarily reverse time and attempt to change the outcome of a circumstance. You or any creature you can see rerolls an attack roll, saving throw or ability check, you can then choose which of the dice to use. You can use this feature a number of times equal to half your CHA modifier rounded up and regain all uses of it after finishing a short or long rest.
Starting at 6th level, you no longer need to sleep. Additionally, you gain the benefits of a long rest while taking a short rest and you cannot suffer exhaustion points related to resting.
Starting at 10th level, when you or an ally gets hit by an attack roll 2d4 and subtract it from the attack roll. If the attack misses then all attacks against the target are made with disadvantage until the start of your next turn.
starting at 14th level, when you or an ally would have to make a death saving throw, you can instead have that creature jump through time. The creature regains hit points equal to the number of hit points it had before falling unconscious, then you can choose to teleport that creature to any location you can see within 30 feet of its current location. Once you use this feature you cant use it again until you finish a short or long rest.
Time Skip: Eldritch Invocation:
When a spell or ability would require a casting time longer then one action you can instead cast that spell or use that ability as an action. Alternatively, you can cast a spell with the casting time of one action as a bonus action. You can use this invocation a number of times equal to your CHA modifier, and you regain all expended uses when you finish a short or long rest.