Time (5e Subclass)

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Time Patron[edit]

Warlock Subclass

Expanded Spell List[edit]

The following spells are added to the warlock spell list for you.

Spell Level Spells
1st shield, feather fall
2nd augury, lesser restoration
3rd haste, slow
4th divination, death ward
5th greater restoration, raise dead

Bonus Cantrips[edit]

At 1st level, you learn the Guidance and Resistance cantrips. They count as warlock cantrips for you, but they don't count against your number of cantrips known. Additionally, you can cast either as a bonus action.

Temporal Rift[edit]

Starting at 1st level, as a reaction that you take immediately after a dice is rolled, you can temporarily reverse time and attempt to change the outcome of a circumstance. You or any creature you can see rerolls an attack roll, saving throw or ability check, you can then choose which of the dice to use. You can use this feature a number of times equal to your Charisma modifier and regain all uses of it after finishing a short or long rest.

Infinite Time[edit]

Starting at 6th level, you no longer need to sleep. Additionally, you cannot suffer exhaustion points related to resting.

Saving Grace[edit]

Starting at 10th level, when you or an ally gets hit by an attack, roll 2d4 and subtract it from the attack roll. If the attack misses then all attacks against the target are made with disadvantage until the start of your next turn.

Everlasting Life[edit]

Starting at 14th level, when you or an ally would have to make a death saving throw, you can instead have that creature jump through time. The creature regains hit points equal to the number of hit points it had before falling unconscious, then you can choose to teleport that creature to any location you can see within 30 feet of its current location. Once you use this feature you cant use it again until you finish a short or long rest.


Unique Eldritch Invocations[edit]

Time Skip (Prerequisite: Time Patron)

When a spell or ability would require a casting time longer then one action you can instead cast that spell or use that ability as an action. Alternatively, you can cast a spell with the casting time of one action as a bonus action. You can use this invocation a number of times equal to your CHA modifier, and you regain all expended uses when you finish a short or long rest.

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