The Warlord, Original Variant (5e Subclass)

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The Warlord Patron[edit]

Warlock Subclass

The Warlord is a broad term used to describe a powerful entity that lives for war and bloodshed. Whether it is a pagan deity of war or a particularly violent Demon or Devil, you have made a pact with this entity to empower you in battle.

Warlord Patron Expanded Spell List
Spell Level Spells
1st Searing Smite, Compelled Duel
2nd Heat Metal, Spike Growth
3rd Thunder Step, Motivational Speech
4th Stoneskin, Compulsion
5th Geas, Steel Wind Strike
Eldritch Constitution

Starting at 1st level, you have learned to shed the constraints of armor, instead relying on your own power. Your armor class equals 10 + your Constitution modifier + your Charisma modifier. If you are wearing armor, you may use this in place of the armor's armor class if it would be lower, or vice-versa if it would be higher. In addition, your hit point maximum increases by 2, and increases by 2 for every level you gain in this class.

Put the War in Warlock

Also at 1st level, your Patron has deemed that your place is on the battlefield. You may choose one fighting style from the Fighter class.

In addition, your martial prowess is bolstered by your magical prowess. Whenever you finish a long rest, you can touch one weapon that you are proficient with. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

Skilled Soldier

At 3rd level, your time on the battlefield has bolstered your skills. You gain proficiency in any two skills, or one skill and one type of artisan's tool.

Advanced Pact Boon

At 6th level, your Patron awards you with a more powerful Pact Boon. Depending on which boon you have chosen, you gain the following benefits:

Pact Boon Benefits
Pact of the Blade You may create and/or summon two pact weapons, instead of one, when using your pact boon. You choose the form both weapons take when you summon them, and they do not have to be identical. In addition, you may summon them as a bonus action instead of an action.
Pact of the Chain You may have up to two familiars active at one time. In addition, the time required to create a familiar is reduced in half. You may not create both familiars at once.
Pact of the Tome Choose one spell from any class's spell list. It must be a spell that you have the spell slots to cast. While the book is on your person, you may cast that spell using a Warlock spell slot. This spell does not count against your maximum spells known. If they don't appear on the Warlock spell list, they are nonetheless Warlock spells for you. If you have the Book of Ancient Secrets feature, you may add up to two additional spells that you find on your journeys. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your Warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 8 hours and costs 150 gp for the rare inks needed to inscribe it.
Pact of the Talisman Your talisman die increases to a d6. If you have an Invocation with the Pact of the Talisman prerequisite and involves a roll of your talisman die (Such as Protection of the Talisman), that die increases as well. Your talisman die increases further to a d8 at 10th level and 1d10 at 14th level.
Fervent Charge

At 10th level, your ferocity in battle does your patron proud. Your movement speed increases by 15 ft, and you may add your Charisma modifier to initiative rolls.

Brutal Critical

Also at 10th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee or spell attack. This increases to two additional dice at 14th level.

Spoils of War

At 14th level, your patron rewards you for success in combat. When you reduce a creature to 0 hit points, you regain a number of hit points equal to your Charisma modifier + your Warlock level as long as the creature dies.

In addition, you are lauded for giving your all in battle. If you begin an encounter with no spell slots remaining, you regain 1 spell slot. This spell slot is lost upon end of combat.

Eldritch Invocations[edit]

Body of War

As a bonus action, you may expend a spell slot to increase your own defensive power. Your armor class increases to 12 + your Constitution modifier + your Charisma modifier, and you have resistance to Bludgeoning, Piercing and Slashing damage. This bonus lasts for 1 minute.

Furious Charge

As a bonus action on your turn, you may choose to expend a spell slot to channel your power to fuel your fervor. Your movement speed increases by 10 ft. In addition, if you move towards a creature in a straight line, for every 5 ft. you move you gain a +1 to your first attack and damage roll, to a maximum of your Charisma modifier (minimum of 1). This bonus lasts until the end of your turn.

War Magic

Prerequisite: 5th level, The Warlord patron
If you cast a spell or cantrip using your action, you can use your bonus action to make one weapon attack.

Eldritch Retribution

Prerequisite: 5th level, The Warlord patron
When are targeted by a damaging effect that requires an attack roll, you can use your reaction to expend a spell slot to force the attacking creature to make a Constitution saving throw. On a fail, the attack is rebounded back at the attacker, and the target takes the effect's damage.


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