The Uncanny Stranger (5e Subclass)
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The Uncanny Stranger
You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of the objects which pretend to be alive, things which are not as they seem, and the unnatural. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of the unknown and uncanny widespread, or that you yourself will develop into a source of this fear.
- Expanded Spell List
The Uncanny Stranger lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|1st level||disguise self, charm person|
|2nd||magic mouth, arcanist's magic aura|
|3rd||animate dead, speak with dead|
|5th||animate objects, mislead|
- Flayed Disguise
Starting at 1st level, when you reduce a humanoid creature to 0 hit points, you can use an action to cast the spell disguise self without expending a spell slot. The target's skin disappears, and you take on its appearance. At the end of the spell's duration, you may use an action and a successful DC 12 Charisma check to reset the duration.
Starting at 6th level, you learn how to make the lifeless appear alive. You can spend 1 hour and 25 gp of materials to create a humanoid figure; at any time afterwards, you can expend a warlock spell slot to cast the spell animate objects on this figure as an action. The duration of this spell is 1 hour, and does not require concentration. You can animate as many figures as your Charisma modifier at one time.
- The Uncanny Valley
Starting at 10th level, when you animate an figure using the Masquerade feature, you can create an illusion over the figure which makes it appear to be a living humanoid creature of the same size category. If a creature touches the figure, they make a Intelligence (Investigation) check against your spell save DC, causing the illusion to disappear on a success. When the illusion is dropped, either by a creature seeing through it or you commanding it to, creatures within 30 feet which can see the figure must succeed a DC 18 Wisdom saving throw or become frightened of it for 1 minute.
Starting at 14th level, when you use the Flayed Disguise feature, the duration of disguise self is indefinite; additionally, while the spell is active, you can use an action to swap to the appearance of any creature you have previously used the Flayed Disguise feature on and you gain a +2 bonus to Deception checks.
Your Pact Boon
Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
Pact of the Chain.You familiar is brightly colored and acts strangely, as though new to its body. It could even be a construct you've enchanted in the shape of an animal.
Pact of the Blade.If you serve the Uncanny Stranger, your weapon could be brightly colored and festooned with colorful streamers.
Pact of the Tome.You could have a Book of Shadows written and illustrated in eye-searingly bright inks on pages of human skin.