The Outsider (5e Subclass)

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The Outsider[edit]

You woke up in your bed with a strange cold feeling. Then you realised this is not your world. You were in a place the time doesn't exist. You were in a place no living mattered. You were in a place that is the end of all things, and the beginning. Then a black-eyed man who was wearing a nice looking suit, with the cold shadow caming from his body, appeared from a shady dust and said: There are greater forces that man call magic, greater places they say that everyone is immortal. But none of them is matters in this place. This is the void and i am The Outsider, i know and watch the creatures since the beginning. Now, my forces will serve your will. What i have given you is up to you how to use. But know that, i will be watching with great interest. Now i return you to your world. Then you woke up, feeling the power in you. Some say The Outsider is the god of all secrets, time and universes. But in a way, no living can truly understand what he is about. For now, it seems no man can perceive who he really is, a bored god? a demon? none of it i suppose. The Outsider is far special than that.

The Outsider Spells[edit]

Spell Level Spells
1st Detect Magic, Sleep
2nd Misty Step, Detect Thoughts
3rd Conjure Animals, Haste
4th Divination, Greater Invisibility
5th Dominate Person, Hold Monster
The Heart

At 1st level, you are granted by an artifact that only can be seen by you. By your request, this artifact can lead you some places and give information about things around you. Such as the history, secrets or artifacts on the place you are being or history, personality and information about a creature you choose. The Heart answers with a voice that belongs to someone you love. The heart dont answer you if you want more than one information for each creature per day.


Shadow Step

At 6th level, if you are in dim light or darkness, you can teleport up to 60ft then you gain advantage on your first attack roll.


Shadow Resistence

At 10th level, you became one with the shadows. Your maximum health cannot be reduced and you gain resistence to necrotic damage. If anyone damages you with necrotic damage, they take same amount of damage you take.


Bend Time

At 14th level, your universal understanding of time changes. You are immune to effects of slow and time stop spells.

Also as a bonus action, you can bend time and reach the supernational limits of speed. For 1d4+1 turns, you can have two actions instead of one. You must finish a long rest to use this feature again.


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