The Lie (5e Subclass)
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The Lie is a warlock patron option for Dungeons and Dragons 5th edition
The gods exist due to the faith of mortals and new ones can be formed out of similar faith in an entity that may or may not already exist. The Lie is a warlock patron and the twin of the Lies cleric domain. As a warlock of The Lie you have uncovered the truth behind a lie so great in the multiverse that it has gained power similarly to that of a god. The Lie needn't have a physical manifestation or a connected sentience but in reinforcing and building the lie the warlock that follows it can gain immense power and weave lies amongst the truths of the world with ease.
- Expanded Spell List
The Lie lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Lie Expanded Spells
1st Color Spray, Disguise Self
2nd Arcanist's Magic Aura, Silence
3rd Phantom Steed, Tongues
4th Greater Invisibility, Phantasmal Killer
5th Mislead, Seeming
- False Reality
Starting at 1st level, whenever you successfully lie to someone using a Charisma(Deception) check or convince someone of an illusion through the target in question failing any relevant checks or saving throws you gain a single fabrication point and you can have a maximum number of fabrication points equal to your intelligence score. These represent the magical power generated by your deceptions and can be used to power some of your magic.Whenever you fail one of the aforementioned checks you lose 1d4 fabrication points, this reduction cannot reduce your total below 1. You can spend your fabrication points in a few ways and gain more ways as you level up:
Innumerable Lies: You may spend 3 fabrication points to gain advantage on a Charisma(Deception) check against one individual or force disadvantage on one saving throw against a spell that you control that is creating an illusion. If the Charisma(Deception) check is against multiple people or there are multiple people who are making a saving throw to see through one of your illusions you must pay 1 additional fabrication point per affected individual.
Cutting Truth: </i>You may spend 2 fabrication points when you cast a spell that does damage, that damage increases by 1d4 and becomes psychic damage in addition to any other types for the purpose of gaining damage due to vulnerabilities. You may pay a number of additional points up to your Charisma modifier to increase the number of additional dice by 1d4 per additional point spent.</i>
Illusory Casting You may pay 5 times the level of a spell you know in fabrication points to cast that spell without using a spell slot. You can cast spells at a higher level in this way by paying 2 additional points for every level above the base level but you cannot cast a spell at a higher level than you normally could with one of your Warlock spell slots.
- All in the Details
Beginning at level 6, whenever you make a Charisma(Deception) check or make an illusion that pertains to your Patron (whether it is is decided by the DM) your check gains a +2 bonus and the DC for the save against the illusion is increased by +4
- Shatter Perception
Starting at 10th level, whenever one of your Charisma(Deception) checks succeeds or a creature fails a saving throw against an illusion you create they must make a DC 10 Wisdom saving throw else you may make them become afraid of you for 1 minute and you cannot use this feature again until you finish a long rest. If they succeed then any deceptions or illusions that they are successfully affected with in the next hour allows you to force the saving throw again with a bonus to its DC equal to the number of fabrication points you have gained from interactions with that character.
- Falsehood Made Real
Starting at level 14 if the limit to the number of fabrication points that you can have is less than 15 it becomes 15 and you can spend all of your points to cast an altered version of Illusory Dragon without spending a spell slot. The illusory dragon's damage type is psychic but damage immunity to it's damage is only counted as damage resistance. The damage produced is a number of d6 equal to the number of points above 10 that you spent when you used this ability. Once you have used this ability you can't use it again until you have finished a long rest and you cannot have more than 5 fabrication points until then.