The Faerie Folk (5e Race)
Faerie Folk stand between six to eight inches tall. There are two types of Faerie Folk that can be distinguished by the wings on their backs. Sprites have butterfly or large moth-like wings; Pixies have dragonfly wings. Faerie folk have many different looks. Their wings come in many designs and patterns. They often look like tiny elves, with pointed ears and ranging skin and hair tones. They carry the normal array of human skin and hair tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze.
The faries are a highly secretive people, leading to a great deal of mystery swirling around them. This imposed secrecy is a defensive tactic to protect themselves from exploitation or attack from other cultures. Being tiny creatures, they do not have the technological capacity to front a military or police force capable of maintaining justice through force. More important than simple security and law however, is their effort to hide and secure the source of their origin- a fey crossing.
Faerie Folk hale from the Feywild, a parallel dimension to the material plane. Locations which are nearly identical on both planes become natural portals, called fey crossings. It is through these crossings that faries arrive in the material plane, and how they return to their homeland. Most fary communities make some effort to protect, or at least hide, such a crossing from those who would abuse it. Even the more passivist pixy communities will take some effort to misdirected anyone who strays too close.
Despite the strong differences between Faerie Folk there are some general trends among faerie cultures. A love of wilderness and nature, a respect for the natural ordero, natural inquisitiveness, confidence and courage beyond their size, an interest in magic, and secrecy are all Faerie traits.Faerie folk communities align with one of two fae courts. The vast majority of faries are of the seelie court, but there are a distinct minority who are of a more sinister bent and align themselves with the unseelie court. Unseelie faries are almost indistinguishable from their seelie counterparts- they all strongly tend toward neutral good- but the way they express their values, and the way their personalities manifest, are very different. Seelie pixies may trick a man into falling into a pit of horse manure as a jest. Unseelie faries would trick a child into falling into a pit of thorns as a jest. Seelie sprites may put an interloper to sleep and drag him to the forest edge. Unseelie sprites may drag the same interloper to the mouth of some monster's den if they determine him unworthy. Unseelie faries, despite being the distinct minority, are the source of most human prejudices against faries.ere are a distinct minority who are of a more sinister bent and align themselves with the unseelie court. Unseelie faries are almost indistinguishable from their seelie counterparts- they all strongly tend toward neutral good- but the way they express their values, and the way their personalities manifest, are very different. Seelie pixies may trick a man into falling into a pit of horse manure as a jest. Unseelie faries would trick a child into falling into a pit of thorns as a jest. Seelie sprites may put an interloper to sleep and drag him to the forest edge. Unseelie sprites may drag the same interloper to the mouth of some monster's den if they determine him unworthy. Unseelie faries, despite being the distinct minority, are the source of most human prejudices against faries.
Faerie Folk Names
Faerie Folk will often take on the names of humans or elves, and sometimes those of the plants and trees that they find their homes in.
When visible, a shower of sparkling dust follows in their wake like the glittering tail of a shooting star. A mere sprinkle of pixie dust is said to be able to grant the power of flight, confuse a creature hopelessly, or send foes into a magical slumber. Only pixies can use their dust to its full potential, but these fey are constantly sought out by mages and monsters seeking to study or master their power.
All Faerie Folk have a love of music. You start your adventure with magical instrument of your choice. A magical instrument when played sound's as if the whole band is playing the song. You gain an advantage on performance checks.
Tiny winged folk who hale from the Feywild.
Ability Score Increase. +2 Dexterity
Age. Faerie Folk are born of and do not age as normal races do, and after reaching maturity they do not die except from wound or disease.
Alignment. Tendency toward Neutral Good
Size. Your size is Tiny.
Speed. You have a normal walking speed of 10ft. You have a fly speed of 30 and you can hover if you are no more than 10ft off the ground, if you are more than 10ft off the ground when you end your turn you will fall until you are within the 10 ft range.
Invisibility. You may magically turn invisible once a day. Until you attack or cast a spell. Any equipment you are wearing or carrying is invisible with you.
Tiny Stuff. The gear granted to you by your class and background are assumed to have come from your Faerie community and be crafted to suit your size. Read the section Faerie Gear at the bottom of this page to apply the unique rules associated to tiny weapons and armor crafted by faries. Unique fary weapons and armor are available to choose from the appropriate weapons lists if you are given an option. (IE: if your class lets you choose one simple weapon, the fairy bow and needle is included in that list.)
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Darkvision. You're accustomed to living in forest and in undergrowth with dim or darker lighting. You can see in dim light as if bright light for 60ft and darkness as dim light for 60 ft.
Natures Child. The children of the Feywild have a natural gift for the outside world. You are proficient in the Nature skill.
Frail. Faerie Folk are not made for manual labour. You have disadvantage on all Strength Checks. You can lift no more then 5 pounds any thing more requires a strength check
Nimble. You can move through the space of any creature that is of a size larger than yours. You have a reach of 0 feet when striking from melee.
Wing Regrowth. If your wings are cut or injured, your magic causes them to regrow by the end of a long rest.
Fount of mana. being a creature born of pure magic your body act like an arcane focus
Poison Brewer. Your people are well practiced in the art of mixing poisons, potions, poltices, and remedies, as a means of defending their homes from the larger creatures of the world. You have proficiency with the herbalism kit. You always have a supply of sleep poison prepared in a cloth for use on your weapons. You may use a bonus action to apply sleep poison to a weapon or piece of ammunition. During a short or long rest, you may apply poison to any number of weapons or ammunition. On the next successful attack with that weapon, the target must succeed on a DC 10 Constitution saving throw or become poisoned for l minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration. The sleep effect ends if the creature takes damage or another creature takes an action to shake it awake. After being used, the poison has been removed from the weapon.
Languages. Common, Elvish, Sylvan
Subrace. As a Faerie Folk you must choose from one of two subraces; Pixie or Sprite
Your wings are see through and you have sheen that shows in a single color; the patterns your wings carry are often entrancing. Your skin has grown small patches of thin scales, matching the color of your wings.
Ability Score Increase. +2 STR +1 Con
Wee Warrior. You have a reach of five feet, rather than the reach of 0 that is typical for a tiny creature. When wielding a weapon of your size, you follow the same rules that Small creatures do.
Your wings have a fine loose powder that trails behind you in a color to match your wings; wings can range in many different shades and colors. Many patterns carry multiple colors while some only carry a single color in varying shades; your wings may also come in many designs that are both elegant and subtle.
Ability Score Increase. +2 CHA +1 Wis
Fairy Dust. You may use an action to sprinkle your dust within 20 feet cube. Any non ally creature in the area may either fall asleep or be confused creature in the cube must make a Wis DC save of 14 to not be affected
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|0′ 6″||+1d6||12 oz.||× 2 oz.|
A Faerie has a scaled equivalent of a weapon, it deals half its damage die due to its reduced weight. (1d4=1d2, 1d6=1d3, 1d8=1d4, 1d10=1d5, 1d12=1d6) All weapons crafted by faerie use the Undersized (5e Variant Rule) weapon property.