The Earthen King (5e Subclass)
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The Earthen King
You have made a pact with an entity who has dominion over rock and sand. This entity seeks to prove the superiority of the element of earth and his own strength. This entity seeks out strong and hardy individuals to form a pact with, offering to supplement such traits with magical power. Beings powerful enough to form such a pact may include elder elementals, titans, minor gods of elements, demigods, and other elementally aligned beings.
- Expanded Spell List
The Earthen King lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|1st||earth tremor, shield of faith|
|2nd||dust devil, maximilian's earthen grasp|
|3rd||erupting earth, wall of sand|
|4th||conjure minor elementals, stone shape|
|5th||conjure elemental, steel wind strike|
- Stone Warrior
At 1st level, you gain proficiency with medium armor, shields, and martial weapons. When you attack with a stone or metal weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. While you are not wearing any armor, your Armor Class equals 10 + your Constitution modifier + your Charisma modifier. You can use a shield and still gain this benefit.
- Earth Shield
At 6th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. You can use this feature after the damage has been rolled, use this ability only once until you finish a long rest.
- Rock Tomb
At 10th level, as an action, you cause the earth around you to erupt and encase your enemies. Any number of creatures of your choice that you can see within 30 feet of you and who are touching the ground must make a Dexterity saving throw against a DC equal to your spell save DC or be restrained indefinitely. A creature restrained by this feature can use its action to make a Strength check against the same DC. On a success, it frees itself. Once you use this feature, you must finish a short or long rest before you can use it again.
- Sand Demon
At 14th level, as an action, you can conjure a massive amount of sand around you, transforming into a sand demon. While transformed, you gain the following benefits:
- Your size increases by one size category.
- Your reach increases by 5 feet.
- You gain temporary hit points equal to your level, which are lost when the transformation ends.
- You have advantage on Strength checks, Strength saving throws
- Your carrying capacity doubles.
- Your melee attacks deal 1d8 extra damage.
- You add your proficiency bonus to your AC.
This transformation lasts for 10 minutes, or until you dismiss it. After you use this feature, you must finish a long rest before you can use it again.