The Crossroads (3.5e Environment)
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The Crossroads/Halls of Gygax
The Crossroads is the intersection of all the planes. It is a bleak place, a rift inbetween the planes, where stands a quaint little shack with a door sign that reads, "Halls of Gygax, creator of all things..." This magical shack is much larger on the inside. There is a library that contains all the knowledge in the universe. Also in this library is Gygax's legendary quill and parchment, which the great god Gygax used to create all that exists in the gaming multiverse out of boredom, just so he could go adventuring. Everything was once an idea of the great Gygax. The Halls of Gygax are also lined with a multitude of mirrors, each one leading to a separate plane or world. There are countless rooms with beds, and also a room with a gigantic hot water bath. There is also a banquet hall with tables lined with assorted food and the finest wines and ales, all of which automatically replenishes when the room is re-entered. On one of the tables next to a silver platter of turkey lies a scrap of parchment that curiously reads: "Dear friends, I will be out for some time on another one of my adventures. My home is your home, enjoy your stay and eat your fill. Perhaps we will meet someday, I wear many skins and speak many tongues. May you have luck and glory in your adventures!" Gygax, master of adventure
- Gravity: normal
- Time: no passing of time
- Size: appears small, but is actually huge
- Morphic: Info
Magic, Alignment, and Energy/Elemental Traits
- Elemental Dominance: none
- Energy Dominance: none
- Alignment Trait: neutral
- Magic Trait: when entered all wounds are healed. Curiously, magic doesn't work here.
Links to every plane of existence via mirrors in the Halls of Gygax.
None save for Gygax the great who rarely ever seems to be home.
Movement and Combat
Gygax has written in his parchment manuscripts that there is to be no violence in his home, and so there can't be any. Movement, however, is normal.
Features of the Plane
Just a desolate road leading to what appears to be an old and worn wooden shack.
None, it is a savehaven for all fellow adventureres.