The Christmas Spirit Pact (5e Subclass)
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A bitter old man walks the winter filled streets with a frown, "bah humbug" he murmurs as he passes a group caught in the festivities. Unbeknownst to him he'll be greeted by the spirits of christmas past, present, and future. This archetype entails a pact made with the christmas spirit, to help spread joy and cheer during the festive season. Its preferable for characters choosing this archetype to stick to the Good alignment as it ties in with the features and functions of this archetype.
The following are the spells in addition with this archetype:
Level 1 Detect evil & good, armor of agathys
Level 2 healing spirit, enhance ability
Level 3 create food & water, sleet storm
Level 4 arcane eye, fabricate
Level 5 dream, passwall
Bonus Cantrip You gain the cantrip friends at level 1, if you already have Friends as a cantrip pick another from the available cantrips
The Gift of Giving At 6th level your powers of gift giving have increased, you can conjure a gift (limited by the proficency modify) roll for the value of the gift between 1 - 20 gold pieces. The gift can be anything that fits inside a box used for this ability and that is within the value of the roll.
Spreading seasonal cheer At 10th level once a day you can influence up to a combined challenge rating of 10 become influenced by the spirit of giving, these creatures are non-hostile for the duration of this ability ( 8 hours ).
Christmas Dinner You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet w ide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible. This ability lasts for 4 hours, in addition any creature that willingly enters this space cannot cause harm to anyone or anything inside.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the space can’t exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a ninecourse banquet for up to 100 people.
A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can’t attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can’t leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance.