The Black Sabbath on Bald Mountain (5e Quest)

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Adventure Background[edit]

Archduke Henrick Von Silberblut and the Marquis Jeoffery Du Lavigne are hosting a "Black Sabbath" or "Witches Mass" on the Silberlbut Island in the Bay of Nikea. It is said that Three Powerful Crones have brought multiple lesser covens and their familiars to the great festival to help the powerful Vampire Aristocrats find and or Awaken their Blood Gods.

Overview[edit]

The Players will discover from the Crimson Sabbath and the Inconnu that the two powerful Socialite Oligarchs are hosting a great Dark Holiday on their Island Manor. Several Orphanages and hospitals have suddenly become empty and it is believed that these victims have been sequestered to the Island as sacrifice to the Crones and their potent ritual that can only be performed during the Conjunction of the Spheres.

Hook[edit]

The Quest will first start with the disappearances of Orphans from the orphanages at the Ancient Port and the sick and homeless vanishing at the Hospitals of House Shwarerschild. This investigation will then lead to the fact that Both the Archduke and the Marquis are in need of victims to perform this rite. Players will set sail to the island but they must fight their way through the caverns because they are filled with helpless victims and Covens of Hags, Garou Berserkers, Chorts, Vukodvlaks, Crones, Horned Wyverns, Sea Drakes, Nosferatu, Lamia, Moroi and Strigori. There can possibly be a Toad Prince and a Flesh Abomination in the Caverns below the Great Corrupted Oak Tree. The Crones each ride a Chort and are their own boss. The Duke is a Vampire in full plate with a great sword while the Marquis is a Vampire with mastery of magic.

Stage[edit]

Stage 1: Investigation of the disappearances and interrogations Stage 2: Mansions outside of Bald Mountain. Stage 3: Caves below the Bald Mountain. Stage 4: The Top of Bald Mountain.

Step or Location[edit]

my own art

Features[edit]

Caption text
Spell Rune Damage d6 roll
Freezing Sphere (same as Otiluke's) 10d6 1
Fireball 8d6 2
Disintegrate Example 3
Cloudkill Example 4
Runestones 1d2+1 5
Treasure 400d10 gp 6

Inhabitants[edit]

Random Encounter Tables
Encounter Type Number of Opponents d12 roll
Death Jesters 1d2+1 1
Spawn of Cerberus 2d4+3 2
Horned Wyverns 1d4+2 3
Sea Drakes 1d6+2 4
Strzyga Coven 3 5
Green Hag Coven 3 6
Night Hag Coven 3 7
Sea Hag Coven 3 8
Nosferatu Carnifex 1d4+2 9
Winged Strigori 1d6+2 10
Moroi Defilers 1d6+2 11
Lamia Dominatrix 1d4+2 12
Inhabitant[edit]
Boss Encounter
Boss Type Possible Location possible Dice Roll
Crone end of Cavern or on mountain 1 (only 3)
Chort with crone 2 (only 3)
Vampire Magi Mansion only 1
Vampire Knight Mansion only 1
Toad Prince Caverns a handful (1d4+2)
Ebony Knights Mountain a handful (1d4+2)

Developments[edit]

When this quest if complete both House silverblut and Ze Dammerung will lose alot of influence and suffer internal infighting. This will make them lose focus and start a power vacum inside the Vampires Clans.

Treasure[edit]

Several Runes, Greater Runic Objects, Treasure Boxes, Alchemical Potions and Experimental Scrolls can be found throughout the several caverns as well as Magical items that are Rare and Very Rare.

Conclusion[edit]

Clan Ishtar's leader is slain as is the Ze Dammerung. The Dark Trinity of the Crones unleashes the location of a powerful Antediluvian Demiurge and it's located below the Imperial Palace at the Acropolis.

Rewards[edit]

This is a transcript of everything to be awarded the players, and the conditions attached to those rewards, at the end of the adventure. Think of it as a sort of checklist to make sure everything was covered.

Experience[edit]

The minimum total award for each character participating in this adventure is 2 levels.

The maximum total award for each character participating in this adventure is 3 levels.

Treasure[edit]

The characters receive the following treasure, divided up amongst the party. Characters should attempt to divide treasure evenly whenever possible. Gold piece values listed for sellable gear are calculated at their selling price, not their purchase price.

Consumable magic items should be divided up however the group sees fit. If more than one character is interested in a specific consumable magic item, the DM can determine who gets it randomly should the group be unable to decide.

Permanent magic items are divided up according to a system. See the sidebar if the adventure awards permanent magic items.

Treasure Awards


Grand Runic Armor, Grand Runic Weapon, Grand Runic Rod[edit]

AS is already referenced in Ravenna the Capital of Vyzantia.

Enmity[edit]

Haus Ishtar and Ze Dammerung will hate the players but will be lost in internal power struggles and assassinations.

Renown[edit]

Both the Inconnu, the common folk of the city and the Crimson Sabbath will worship the players

Downtime[edit]

Each character receives 30 downtime days at the conclusion of this adventure.



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