The Asklepian (5e Subclass)

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The Asklepian[edit]

warlock patron
You have formed a pact with the hero Asclepius


Expanded Spell List[edit]

The Asklepian lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st cure wounds, shield
2nd lesser restoration, prayer of healing
3rd revivify, mass healing word
4th fire shield, death ward
5th raise dead, greater restoration

Serpent's Skin[edit]

Starting at level 1, you gain the ability to channel your will into your defense. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. You can use a shield and still gain this benefit.

The influence of your patron also allows you to mystically channel your will towards your own healing. Whenever you finish a long rest, you can end an one disease or one condition afflicting you. The conditions can be blinded, deafened, paralyzed, or poisoned.

Healer's Oath[edit]

at 1st level, you acquire the training from your patron, You gain proficiency the Medicine skill, and Poisoner's kit. You gain expertise with the Poisoner's kit, but can only use the kit for the purposes of identifying and neutralizing poisons.

In addition, when wielding a staff, You may use your charisma modifier instead of your strength for the attack and damage rolls. If you later gain the pact of the blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapons type.

Panacea[edit]

Starting at 6th level, your abilities empower your spells and abilities. Whenever you cast a spell that restores hit points, you add your proficiency bonus to the amount of hit points gained. When ever you preform an action, other than casting a spell, that results in dice being rolled to restore hit points, (such as administering a healing potion or the use of a healer's kit while using the healer feat) treat the dice as if they had rolled their highest result, up to a number of dice equal to your proficiency bonus.

Hygieia[edit]

Starting at 10th level, When you cast a healing spell of 1st level or higher that targets only one creature, you can have it target a second creature.

Forbidden Knowledge[edit]

Starting at level at level 11 you power of will grants you unfound mastery over the mystic arts. When you gain your Mystic Arcanum, you instead choose a 1st-level spell you can cast as your Arcanum. You may cast your Arcanum at its lowest level without expending a spell slot.

At higher levels you gain access to more Arcanum, one 1st-level spell you can cast at 13th level, one 2nd-level spell you can cast at 15th level, and one 2nd-level you can cast spell at 17th level. This feature removes your ability to learn 6th, 7th, 8th, and 9th level spells through your Arcanum.

Aceso[edit]

When you reach 14th level, your presence alone promotes recovery and longevity. When you finish a short rest or long rest, you and a number of creatures up to your proficiency bonus gain temporary hit points equal to your warlock level + your charisma modifier.

In addition, If you or any friendly creatures spend a Hit Dice at the end of the short rest, each creature treats the first Hit Dice spent as if it had rolled its highest result.

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Unique Invocations[edit]

Pharmakon[edit]

(prerequisite: 4th level)

whenever you finish a long rest, you can create a magical remedy. As an action, a creature can drink this remedy or administer it to a willing or incapacitated creature. Creating a remedy requires a container to hold the remedy, and any remedy you create with this feature lasts until it is consumed or until the end of your next long rest.

The magical remedy heals 2d4+2 hit points when consumed, the strength of the remedy increases to 4d4+4 at level 8, 8d4+8 at level 12 and 10d4+20 at level 16.

Serpent's Tongue[edit]

(prerequisite: friends cantrip)

When the friends spell ends, the creature affected by the spell is no longer realizes that magic was used to influence them.

In addition, the spell no longer requires components to be cast.

Prominent Asclepeion[edit]

(prerequisite: 12th level,)
You can cast mordenkainen's magnificent mansion once using a warlock spell slot. You can't do so again until you finish a long rest.


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