The All-Seer (5e Subclass)

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The All-Seer[edit]

Warlock Subclass

There are being out there that are beyond the understanding of mortals. The creatures warp the minds of mortals, as they are so alien to the human mind that it hurts their brain to even attempt to comprehend. Some of these creatures see the world as it has been, how it is currently, and how it will be in the future. These creatures are called the All-Seers, as they are creatures that see and know everything- at least in the eyes of mortals. Many mortals seek out these creatures to gain forbidden knowledge, know what the future brings, or learn how to spare a dying friend. Whatever the cause, mortals who form these pacts gain immense amounts of knowledge, often which is unknown to the human mind, and some gain the abilities to alter the future to a minor degree.

Expanded Spell List[edit]

The All-Seer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st comprehend languages, gift of alacrity
2nd blur, tasha's mind whip
3rd blink, tongues
4th arcane eye, divination
5th scrying, telekinesis

Seer of Fate[edit]

Your connection with the All-Seer allows you to manipulate the future to a small degree. Starting at 1st level, whenever a creature within 60 feet of you makes an attack roll, ability check, or attack roll with advantage or disadvantage, you may use your reaction to make them roll without advantage or disadvantage. You may use this feature a number of times equal to your Charisma modifier (minimum of 1), and you regain all expended uses on a long rest.

Honed Mind[edit]

Your experiences with the All-Seers have sharpened your mind against psychic attacks. Starting at 6th level, you gain resistance to psychic damage.

Additionally, you have advantage on saving throws against spells and effects that would magically compel or manipulate your mind.

Forbidden Knowledge[edit]

At 10th level, your mind becomes honed to perceive beyond mortal limitations. You can add half your proficiency bonus (rounded down) to Intelligence or Wisdom checks or saving throws that you don't already add your proficiency bonus to.

Additionally, you have advantage on Intelligence or Wisdom checks to recall information or identify hidden or arcane subjects.

Veil of Future Sights[edit]

At 14th level, you gain the ability to briefly glimpse into the threads of fate. As an action, you can cast the foresight spell without expending a spell slot. When cast through this feature, its benefits last for 1 hour.

Once you use this feature, you can't use it again until you finish a long rest.

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