Thaalserean Unborn (4e Paragon Path)

From D&D Wiki

Jump to: navigation, search

Thaal'serean Unborn[edit]

The evolution of the Dark Elf form, transcending from a mere mortal to a true creature of the gods.

Prerequisite: Dark Elf (4e Race)

As a Thaal'serean Unborn, you have reached the pinnacle of which your form can take you. You are a true divine creature of the Gods, sharing with the the incredible trait of omnipresent communication and a truly immortal form. While you are still bound to this world, your abilities give you enough of a glimpse in to the other world to be able to no longer be held down by the same mortal coil that plagues ordinary creatures.

Thaal'serean Unborn Path Features[edit]

Thaal'serean Wrath (11th Level): You gain a +1 bonus to all attack rolls.
Thaal'serean Blood (11th Level): You no longer need to eat, drink, breathe or sleep, and you no longer need to sleep to benefit from an extended rest. You never have to make Endurance checks to resist the effects of starvation, thirst, or suffocation.
Unborn Wrath (11th Level): Whenever you use an action point, you gain a bonus to damage rolls for all attacks equal to your charisma, wisdom or dexterity modifier until the end of your next turn.
Unborn Divinity (16th Level): You may speak supernal, and can communicate telepathically to any creature within 10 squares of you. Further, all attacks made against you suffer a -1 penalty to attack rolls.

Hellfire Wrath Paragon Attack 11
You unleash upon the world a blazing inferno from the twisting nether, sharing with them your hellfire's wrath.
Encounter Star.gif Primal
Standard Action Ranged, Area Burst 2 10
Target: One Creature
Attack: Dexterity, Charisma, or Wisdom Vs. Reflex
Hit: 1d10 + Charisma, Dexterity or Wisdom damage
Miss: Charisma, Dexterity or Wisdom damage

Favor of the Gods Paragon Utility 12
You rise again once more, to continue drawing your mortal breath.
Daily Star.gif Divine
Free Action Personal
Trigger: You reach 0 hit points
Target: Self
Effect: You can spend two healing surges to regain hitpoints equal to your bloodied value, and end any ongoing damage or effects that a save can end.

Death's Coil Paragon Attack 20
Daily Star.gif Shadow
Standard Action Ranged 10
Target: One, two, or three creatures
Attack: Dexterity, Charisma or Wisdom Vs. Will
Hit: 2d10 + Dexterity, Charisma or Wisdom damage.
Effect: The target takes ongoing damage equal to your Dexterity, Charisma or Wisdom (save ends).

Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesParagon Paths

Home of user-generated,
homebrew pages!