Test Legacy (3.5e Equipment)
From D&D Wiki
The test legacy sword is shortsword with "test" written on the blade.
Nonlegacy Game Statistics: Masterwork shortsword; Cost 2,375 gp; grants a +2 bonus to something something something.
Omen: When the test legacy sword is held, the wielder is filled with dread, overwhelmed with the feeling that they are going to spending all day repeatedly doing something.
|Wielder Level||Personal Costs||Abilities|
|Attack Penalty||Save Penalty||Hit Point Loss|
These rituals are required to unlock all the abilities of <Item Name>.
<-Least Ritual name->: <-What the PC must do->. Cost: gp. Feat Granted: Least Legacy (<-Item Name->)
<-Lesser Ritual name->: <-What the PC must do->. Cost: gp. Feat Granted: Lesser Legacy (<-Item Name->)
<-Greater Ritual name->: <-What the PC must do->. Cost: gp. Feat Granted: Greater Legacy (<-Item Name->)
<-Item name-> Wielder Requirements
Legacy Item Abilities
All of the following are legacy item abilities of <-Item name->.
<-extraordinary ability-> (Ex): <-ability details->
<-psi ability-> (Ps): <-ability details->
<-spell-like ability-> (Sp): <-ability details->
<-supernatural ability-> (Su): <-ability details->
<--Give an example of how the item can be introduced to the campaign. Ideally this will be a full encounter with a creature statblock and a map.-->