Test Class (5e Class)
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Typhoon Devil[edit]
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The Typhoon Devil on a rampage, source [1] |
Size. The Snake Devil incarnations are generally massive in size. Your size is gargantuan. At the 5th level, the damage increases to 4d6, at the 11th level, the damage increases to 5d6, and at the 17th level, the damage increases to 6d6.
Due to your powerful body, you grapple more efficiently than most. Creatures that are grappled by you count as restrained.
Beginning at 1st level, you’re able to use your gigantic tail and slam it on your enemies. As an action for one use you may target creatures in a 30ft line with your tail. Creatures hit by this attack must make a Strength saving throw, on a failure the creature is prone and takes take 3d4 + your Strength modifier in bludgeoning damage, on a success the creature takes half the damage and is not prone. At level 5 this damage becomes 6d4 + your Strength modifier, at level 10 this becomes 9d4 + your Strength modifier + half of your Strength modifier, at level 15 this damage becomes 12d4 + your Strength modifier added twice and finally at 20th level you now deal 14d4 + your Strength modifier added thrice.
At level 3, your fangs carry a coat of venom that can immobilize your foes and make it easier for you to consume. Once per round upon hitting a creature with a rabid strike, for one use you may force a creature to make a Constitution saving throw. On a failure the target becomes poisoned. If a creature fails by 5 or more they become Envenomed. The envenomed creature is on the medium stage. Finally, you can make your rabid strikes do poison damage instead of bludgeoning. You remake the Constitution saving throw at the beginning of your turns At 11th level creatures make this saving throw at disadvantage, at level 17 you become immune to the poisoned condition.
At 6th level, you’ve become greater at constricting creatures, your muscles have grown even stronger for the purposes of draining the life out of your prey. For two uses you may make a contested grappled check with advantage, additionally creatures grappled by you now take an amount of damage on the beginning of their turns equal to your rabid strike die.
At 10th level, your stomach has grown larger, allowing for you to store up more devils that you can command at a later date. You can now store an amount of creatures equal to your Charisma modifier.
At 14th level, you’ve finally grown enough to be able to shed your skin. Shedding is important for a snake's growth and removes parasites and reduces risks of infection, however, for you it will rid yourself of a condition! As an action for 3 uses you may begin to shed your skin, and you will completely shed your skin on your next turn. Doing so will result in the loss of any conditions that aren’t grappled, restrained, paralyzed, unconscious, stunned, hallucinating or confused. Additionally, you remove one level of exhaustion.
Finally at 20th level, you’ve proven to be the king of venom in your world, you gain the following benefits:
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