Tannasg (3.5e Deity)
From D&D Wiki
|Symbol:||Three links of a chain|
|Portfolio:||Deception, intrigue, suffering, and vengeance.|
|Clergy Alignments:||Neutral, Chaotic Neutral, Neutral Evil, Lawful Evil|
|Domains:||Darkness*, Pain*, Strength, Trickery, War|
|Favored Weapon:||Spiked Chain|
|This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.|
Also known as the Cold One and the Lady of Desperation, Tannasg is the goddess of exiles, traitors, heretics, and all those estranged from their homes and societies. Formerly a skilled mortal thief, she earned the enmity of a minor god of thieves by tricking him out of a powerful item. Through entrapping and slaughtering him at great cost to herself, she both ended the vendetta and stole his deific powers for her own use. She has since gone single-mindedly about increasing her own power through various magical and metaphysical means, though her goals are as yet opaque.
When she manifests physically, she usually chooses the shape of a female shadar-kai (shadow fey) with grey skin and short white hair. Whether this reflects her previous mortal form or not is a matter of some debate, although shadar-kai do hold her in great esteem.
|“||What does not kill me, makes me stronger.||”|
|—shadar-kai wizard and dedicant of Tannasg, Joukahainen|
Tannasg cares little for grand struggles of right and wrong. She teaches her followers that the first and greatest good is loyalty to one's self, without regard for physical or moral cost. The goal of existence is to perfectly realize one's own skills and abilities, without the need for others' help. Material goods and other people are useful primarily as a means to that end. Suffering is to be borne in silence, since it serves more than anything else as a true test of one's spirit.
Since all people will betray one another if it suits their own ends, intrigue and deception are held in high esteem, as are duels, contests, wagers, and other feuds. Any wrongs committed against one are to be righted immediately, coldly, and without deliberation or attempts to reconcile. Consequently, worshippers of Tannasg tend to be a cold and embittered lot, who have accepted the goddess as their last and most terrible hope.
Clergy and Temples
Clerics of Tannasg can be recognized by the spiked chains coiled at their belts and their hair, which they often bleach white to resemble their goddess. They tend to frequent urban areas, particularly the more squalid neighborhoods, where they can more easily find a suffering soul receptive to their doctrine. Official temples of Tannasg are few (and usually unwelcome), but solitary clerics or worshippers often build a personal shrine. The three spiked links of her symbol often appear in the form of jewelry or a tattoo.
Rumors speak of a great temple of Tannasg on the Plane of Shadow, guarded by a clan of shadar-kai. These fey, one of the few races of fey to accept the worship of another being, regard her as both a goddess and a revered ancestor.
Worshippers of Tannasg are usually rogues, spellthieves, or swashbucklers, although anyone who has been terribly wronged (or terribly wronged someone else) may decide to embrace the goddess. Favored prestige classes include arcane trickster, assassin, avenging executioner, blackguard, dirgesinger, and shadowdancer.
*Spells for the Pain domain can be found in the Book of Vile Darkness.