Talk:Weapon and Armor mods (5e Fallout Supplement)

From D&D Wiki

Jump to: navigation, search

Ammunition Types[edit]

I don't think this is the place for things like slugs and dragon breath. You aren't really changing anything about a weapon, you're just loading different rounds. Sure, that's how Fallout 4 handled ammo types, but NV had a better, more realistic system. These mods should either be moved to their own Ammunition Mods section, or be removed outright. On the topic of mods, how would people feel about adding a section for unique effects that can't be purchased similar to legendary effects and the older games' uniques?--Ref3rence (talk) 23:57, 21 March 2022 (MDT)

Properties[edit]

I just wanted to point out that the properties on the regular weapon page basically say you can add the property if it has a plus to it. Which just makes it pointless to add a weapon mod which is extremely expensive. We could rework that system and the properties all together to fit into the mods system ~ Captainrex1256

Home of user-generated,
homebrew pages!


Advertisements: