Talk:The Moon (5e Subclass)

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The following ability is too powerful: Fortitude of the Moon

At 10th level, you gain resistance to radiant and cold damage. Under natural moonlight, you regain 1 hp at the start of your turn. This power does not work if you are rendered unconscious or reduced to 0 hp.

The ability should either heal you OR grant resistances. The Fiendish Resilience feature grants only ONE resistance. this one currently grants two, AND fast healing. Please choose what you want to do. --Entropicscholar (talk) 19:04, 11 July 2015 (MDT)

well, yes and no. fiendish resistance allows you to choose any damage type at all (and change it after a short rest no less!) whereas fortitude of the moon lock you into two. (and radiant damage, to be fair, is one of the rarest damage types, right behind psychic)

The healing ability, I will admit, is pretty strong. (it was thrown in as the Sanctuary's Lot setting has no Clerics, Paladins, Druids, or even Bards. i.e. no magical healers) also to counter the limitation of being stuck with two resistances instead of being able to chose a new one after an hour of rest.

On the other hand, bear in mind its limitations, doesn't work indoors, underground, during the day, or during cloudy weather. For that matter, that ability could be countered by quite a few spells: daylight, darkness, fog cloud, Cloudkill, Control Weather. And likely quite a few more. know, some text (even just a sidebar or the equivalent) defining the limitations of Fortitude of the Moon would really be worth writing. And perhaps modifying it into a healing aura that can be activated for 1 min recharging with a short rest.

--Eviltenet (talk) 20:02, 11 July 2015 (MDT)

With the context (no primary healers), that makes more sense. I hadn't realized the effect could be countered with a fog cloud spell... or a tree... --Entropicscholar (talk) 10:43, 13 July 2015 (MDT)

the latest build added a mention of some of)the spells that would block it. also, in its current form, you cant regen damage from silvered and magical weapons, which seems like a reasonable limitation to me.

we will see how that works. as always, very grateful for the input. :)

--Eviltenet (talk) 13:56, 13 July 2015 (MDT)

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