Talk:The Eidolon (5e Subclass)
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This archetype is based off of the summoner class in pathfinders. In many ways it resembles the ranger's beastmaster archetype but I tried to keep it as fresh as possible, while trying to maintain balance. The biggest difference is being able to direct it with a bonus action instead of an action like it is for rangers. I did this because rangers can make their animal attack as part of their extra attack, which warlocks don't get. Granted this is balanced out by warlocks having higher damaging spells, but most of the animals an ranger has access to have special abilities, such as keen sight, or charging, which eidolons don't. Plus an eidolon's attacks are similar in power to the spiritual weapon spell, which is also a bonus action, so I believe this to be balanced.
The Gemini form is essentially a free polymorph with a lot of limitations.
Several comments here:
1. In many ways this Does resemble the beast master's animal companion.
Given that the Ranger is much more combat focused than a warlock, why does the Eidolon have 5x level hp while an animal companion only has 4x level hp? I suggest changing this detail to match the Ranger.
2. In Pathfinder, Eidolons have these neat little things called 'Evolutions'. I know it would be a lot of trouble coming up with a list of evolutions, but what about the Invocations list that warlocks already have? Allowing the player to specify that some of their invocations are actually known by their Eidolon, and not by themselves might be quite promising (Armor of Shadows, Beguiling Influence, and Book of Ancient Secrets could all be very interesting choices when given to the Eidolon rather than yourself.)
(this does open up balance questions, so be careful.)
3. the ability at level 6 to change the size of an Eidolon is problematic/ambiguous: You should specify the exact stat changes you intend for a large or small Eidolon.
4. How is an Eidolon meant to interact with the Pact of the Chain? Can I give up the familiar to give my Eidolon an Imp's spell like abilities? or give my imp the Eidolon's hit points and attack bonuses? or are they just separate?