Talk:Terminator (3.5e Prestige Class)
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Power - 2/5 I give this class a 2 out of 5 because it is over-powered. It isn't game breaking over powered, but it gets high BAB, all high saves, and every level grants an ability of some sort, most of them grant 2-4 abilities. There is the limiting factor of the code, but even that isn't enough to justify all the bonuses this class gets. Edit:The SR is BROKEN, nothing should add 15 to SR, instead, make it 10+Terminator Class level or something. --Ganre 22:32, 19 May 2008 (MDT)
Wording - 5/5 I give this class a 5 out of 5 because the flavor text at the beginning is wonderful, it really gives me an image of how this class should be played. Also, the abilities are very well worded, they tell us exactly how the abilities function. There were no spelling errors that I could find. --Ganre 22:32, 19 May 2008 (MDT)
Formatting - 4/5 I give this class a 4 out of 5 because the class is well layed out and easy to read, tables are used, and used properly at that. However, there was little linking. --Ganre 22:32, 19 May 2008 (MDT)
Flavor - 5/5 I give this class a 5 out of 5 because this class is original, well explained, and generally well written. It would not be difficult at all to put into nearly any setting. --Ganre 22:32, 19 May 2008 (MDT)
I'd like to point out that the Disciple of Mephistopheles is pretty much the same. This class has steeper requirements to get into than the Disciple, so I'd say it balances itself out.
- In defense of my rating, that's a 3.0 class, and it has not been reprinted(to my knowledge). Also, the DoM gets 2 abilities, max, in one level, and has a level where it gets nothing, it also doesn't add 15 SR to existing SR. DoM does not get Armored mobility of any sort. DoM does not grant an inherent bonus to any stat either. I am not trying to bash it, but this class is out of balance. --Ganre 00:33, 21 May 2008 (MDT)