Talk:Superposition (3.5e Spell)
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This is interesting, I really like the idea. Anyway, I think a couple things should be changed. First off, if all the persons copies die, they should die. Their is no second chance in D&D, and their should be no second chance grated by this spell. Second, I think health of each copy should be done differently. If this gave each copy more health it would be like a spell that gives fake health, and I don't think you are striving for that direction. I think it would be more balanced to make the casters entire health divided among the copies so the more copies he makes the less health each copy has. Thirdly you might want to consider making this easier to read and understand, I had to read through this two times to get your idea behind this. When these things are fixed I believe this will become one of the best spells on D&D Wiki. This is a very creative idea. --Green Dragon 23:20, 4 January 2007 (MST)
- I think we're getting confused about the nature of the spell. That's okay, since I needed Hex's player(The guy who wrote documentation for it.) to explain it to me several times before I finally got it.
- The spell is not a Mirror image spell, nor is it a split body one. The spell is much more powerful and complecated than that, which is why it's level 9
- In real life, Superposition is a term used to describe the state in which an objects exist in two places at once.
- Imagine, if you will, a table, set up as a table top game, like warhammer or something similar.
- When the mage completes the spell, he becomes an observer, a person standing beside the table.
- Just standing there, he does nothing, but if he were to say, reach out and place his hands on the table, he could effect it. The action of extending your 'Finger' onto the table represents the creation of a 'Copy', or rather, a superposition.
- Each of the clones is a copy of the mage when he cast the spell, so there is no additional health granted.
- Technically, the caster can make sure none of the proxys die by just bringing them in and out of existance faster than anyone can react. Which is why Hex instiuted the 1 creation Or destruction a turn. And those copys cannot attack the turn they are created. While it's possible to cheat to make more health, it's probably the worse use of the spell imaginable, because the mage would never be able to attack.
- When the minatures attack back, the Caster will feel the pain just as though his own limbs had been attacked.
- If one of them is killed, he must fight the overwhelming urge to recoil in pain, to suck his finger, so to speak. He's not dead, but that Hurt!
- When the spell ends, he flows back into one of the 'Copies', collapsing all of the copies back into himself. If there are no copies on the board, the mage in essence loses his 'hands', meaning he cannot manafest, and cannot return to normal, save for divine intervention.
- And as for the anchoring point? Hex believed in being perpared.
- This is, of course, purely metaphorical for what is actually happening, but it is about accurate, and much easier to imagine.
- I think this covered everything... Does this make More, or less sense?
- --Cypresslyshra 23:47, 4 January 2007 (MST)
- I understand it better now, however I have one major question. Can the copies cast spells? --Green Dragon 15:08, 5 January 2007 (MST)
- They were originally meant to be able to, but if you think that's overpowered, we can have them have a collective spell pool, or none at all--Cypresslyshra 15:13, 5 January 2007 (MST)
- If they all cast spells, that would be overpowered (Each one could cast this spell on themsevles again, then those copies could cast this spell on themselves again, etc until their are an infinite amount to copies, then they could all cast fireball and any monster will die... Spell pool is a good idea, I would implement that. --Green Dragon 17:22, 5 January 2007 (MST)
- I slightly changed the way that the Will save happens on death. I crank it up, and made it a Concentration check. I limit the amount of time that a being can be an observer. --Dmilewski 12:47, 3 March 2007 (MST)
- This looks like a very interesting spell, but I would like to point out a couple things about the underlying idea of a superposition. As far as balance in D&D goes, this works fine, but I think your explanation is a bit confused. The idea is that the caster doesn't have a fixed location, but rather a zone of probability in which he can be. When he manifests in a location, assuming a fixed position instead of a superposition, that is the caster in every way. Even if the caster assumes multiple locales, each one is the same. If one is hurt, they are all hurt. If one dies, they all die. The important thing is that the caster isn't projecting copies of himself into different locations. He is, in his entirety, in all of the locations of his copies. There is no difference between him standing in a place and his copy standing in a place. He exists there completely and totally.
May I please create a lesser version (6th-level) of this, and have an apprentice of Hex in the spell example? I will make sure to credit you. --User:MadHat 3:25, 6 August 2011
Is the sphere 10' per caster's level in radius or diameter?