Talk:Sublime Samurai (3.5e Class)

From D&D Wiki

Jump to: navigation, search

Rating[edit]

Power - 5/5 I give this class a 5 out of 5 because It's a very good class and looks well done, the only things i would change is that I would just give the samurai the bastard sword proficiency, either at level 1 as the daisho proficiency or just as a class weapon proficiency. Can't really see when you would use the ceremony of cha either. But with the maneuvers and stances added in there,as well as battojutsu, this samurai class surly and utterly crushes the complete warrior samurai. You did a very good job of make the samurai a more powerful class without overpowering it. This is definitely a class I'm going to try out.

Wording - 4/5 I give this class a 4 out of 5 because Your wording was good. I liked your descriptions, not much to comment against. --99.52.150.167 12:00, 29 January 2009 (MST)

Formatting - 5/5 I give this class a 5 out of 5 because I like it, your format looks and feels like DnD, keep it up. --99.52.150.167 12:00, 29 January 2009 (MST)

Flavor - 5/5 I give this class a 5 out of 5 because for one, samurais are always awesome, and like I said above it's far better than the complete warrior's handbook samurai. --99.52.150.167 12:00, 29 January 2009 (MST)

Rating[edit]

Power - 4.8/5 I give this class a 4.8 out of 5 because The class is almost perfect, but I would change a few details, 1. I would change the d10 to d8. 2. I'd give all top saves (like the monk), after all samurais are warriors (Fort), their speed is legendary (Ref) and they are usually spiritual (Will). 3. I would also take tumble from his class skills (samurais are not acrobats). 4. I'd make Jujitsu to give Improved Grapple instead (Jujitsu is a grappling marital art not a striking one) 5. I would emphasize Dex more, and maybe not give Heavy Armor proficiency (O-yoroi was very unpopular). --Gardags 21:56, 4 May 2012 (MDT)

Flavor - 5/5 I give this class a 5 out of 5 because I think a non-mystical samurai was necessary, must samurai classes go about the mysticysm of the class, and some are too overpowered for a normal adventure, this one seems perfect and balanced since it focuses en pure weapons skill, and can be a good adition to a party probably standing instead of the monk --Gardags 21:56, 4 May 2012 (MDT)

Home of user-generated,
homebrew pages!


Advertisements: