Talk:Sheogi (3.5e NPC)

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  • Any creature whose Wisdom drops to 0 becomes unconscious (helpless). I recommend making Wis drop to 1 instead of having a −10. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    Fixed --Cypresslyshra 20:23, 25 April 2007 (MDT)
  • Tier one notes that in the state "Sheogi becomes immune to psionics and mind effecting magic." Two things:
    1. Sheogi is always immune to mind-affecting effects because it's a trait all constructs (without the living construct subtype) have, and —Sledged (talk) 11:53, 25 April 2007 (MDT)
      Sheogi's second and third tiers are set up like normal minds, sort of like yours or mine, so it Should be affected by psionics and mind-magic. That's how her character was written --Cypresslyshra 20:23, 25 April 2007 (MDT)
      It's not really a matter of how her mind works (and "normal" is a very subjective term). It's the fact that she's not alive as defined in the d20 system (i.e. she lacks a Con score and has no metabolism). Vampires, liches, and other free-willed undead have "normal" minds, but they're still immune to mind-affecting effects.
      If she's supposed to be alive, you might want to give her the living construct subtype. —Sledged (talk) 10:18, 26 April 2007 (MDT)
    That's probably what she is, then.
    1. Is she immune to all psionics or just the mind-affecting ones? —Sledged (talk) 11:53, 25 April 2007 (MDT)
      When in first tier, mind effecting ones --Cypresslyshra 20:23, 25 April 2007 (MDT)
      It should probably say "immune to mind-affecting effects" instead of "immune to psionics and mind effecting magic." The way it's phrased now says she becomes immune to all psionics. —Sledged (talk) 10:18, 26 April 2007 (MDT)
  • Going by the HD (5d12), the base creature is a 1-HD creature which typically have their HD replaced with their first class level. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    I'm not sure what to do about this. I thought barbarians used d12s, and constructs gain bonus hp based on size (+10 for Sheogi) --Cypresslyshra 20:23, 25 April 2007 (MDT)
    Barbarians do use d12s, but she's only a 4th-level barbarian, so she should only have 4d12, not 5d12. If you want her to have more HD, give her more class levels or more racial HD. See the ogre barbarian for an example. Adding class levels on top of racial HD is essentially like multiclassing.
    And yes, constructs do get bonus hit points based on size, but that has nothing to with how many HD it has. —Sledged (talk) 10:18, 26 April 2007 (MDT)
  • Also (if you choose to keep the racial HD), constructs use d10s for their racial HD. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    Ok --Cypresslyshra 20:23, 25 April 2007 (MDT)
  • Missing two bonus languages due to Int. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    She's not all that bright. She doesn't know any more languages. --Cypresslyshra 20:23, 25 April 2007 (MDT)
    "Not all that bright" translates into an Int of 11 or less in game terms, definitely not an Int of 15. —Sledged (talk) 10:18, 26 April 2007 (MDT)
    Bad choice of words. She is smart, but she's also only about 5 years old. She hasn't had Time to learn the languages
    Ironic that I've met people who spoke more languages at age 5 (or less) than they do now as an adult. —Sledged (talk) 22:04, 29 April 2007 (MDT)
  • There's no explanation as to why two of her skill modifiers are at 14. Max ranks for a 5-HD creature is 8, which leave an unaccounted +6. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    Alright, fixed --Cypresslyshra 20:23, 25 April 2007 (MDT)
  • Barbarians and constructs do not have good reflex saves. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    As a rule, yes, but Sheogi is neither a common Construct or barbarian. The only reason she's not a rouge is that she's not smart enough. She is, however, very fast. --Cypresslyshra 20:23, 25 April 2007 (MDT)
    There's not an intelligence requirement to be a rogue (and I've made a few dumb rogues). It's just very helpful. If you want her to have a higher reflex save than normal for constructs, give her a racial bonus.
    Also, if you want to further reflect that she's faster than normal, increase her base speed to 40 ft. —Sledged (talk) 10:18, 26 April 2007 (MDT)
    Alright. I guess I just thought barbarian would be the closest to her actual character (She was built as a character for a story first, then as a DnD creature). And the reflex save is to represent that she is extremely aware of her surroundings, even if she doesn't understand them (Resulting in a fast reaction time)
  • Skill points and ranks need to be redone. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    Bugger, I keep forgetting how to get this. --Cypresslyshra 20:23, 25 April 2007 (MDT)
    Well, once you figure out it's HD, I can walk you through the rest. —Sledged (talk) 10:18, 26 April 2007 (MDT)
  • After synergy (Jump) and ability score adjustments Tumble has no ranks, and it's a trained only skill, so she can't use it. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    Ok...I don't really understand synergy. And shouldn't tumble have a lot, since she has 15(19) dex? --Cypresslyshra 20:23, 25 April 2007 (MDT)
    Tumble is one of those skills in which you have to be trained in order to use it. A creature can have a 45 Dex, but if it doesn't have any ranks in Tumble, it can't do it. —Sledged (talk) 10:18, 26 April 2007 (MDT)
  • Added Self-Repair as a special ability, because constructs normally cannot heal on their own. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    Thanks --Cypresslyshra 20:23, 25 April 2007 (MDT)
  • Added construct immunities. —Sledged (talk) 11:53, 25 April 2007 (MDT)
    thanks again. --Cypresslyshra 20:23, 25 April 2007 (MDT)

Sledged (talk) 11:53, 25 April 2007 (MDT)

If there are any exceptions to the rules, they should always be explicitly stated in the write-up. Otherwise, the existing rules take precedent.
Also, from your description, it sounds like her speed and agile are due to the way she was created versus it being learned trait. If that's the case you might want to consider ditching the barbarian levels and give her only racial HD (about 4 to 6 HD), uncanny dodge as a racial trait. On top of the racial bonus to reflex saves and the increased speed I suggested above, this will reflect the fact that she's inherently fast and agile along with the high Dex. —Sledged (talk) 10:18, 26 April 2007 (MDT)
Then what class would she be? --Cypresslyshra 17:57, 28 April 2007 (MDT)
Amendum: Just found the documentation on why Sheogi was a barbarian. The Rage ability was very close to her own recorded ability to enter into a bezerk state
If she has 2 or more racial HD, she doesn't have to be any class. Racial traits (like a dwarf's darkvision or an elf's low-light vision) represent inherent abilities. Class levels represent acquired abilities—which isn't say that all acquired abilities are due to class levels, but that all inherent abilities are innate to the creature and have nothing to do with what class it is. Dragons cast spells as sorcerers, but they don't have any levels in sorcerer. Dryads have wild empathy as a druid, but have no levels in druid (or ranger). Spriggans (Fiend Folio) have sneak attack, but don't have any levels in rogue.
So the question is "Which abilities of hers are part of her nature/design, and which abilities were gained after being created?" —Sledged (talk) 22:04, 29 April 2007 (MDT)
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