Talk:Requip Warrior (4e Class)

From D&D Wiki

Jump to: navigation, search

Basic Ideas[edit]

Requip warrior is a class that I created and have been playing for several months in my current campaign. I originally drafted it in a google doc from which I've been evolving the class; making more options then what is needed to just create 1 playable character and trying to shore up edge cases to make the class easier to understand and prevent exploiting the class. In general, this class is about player-DM cooperation and having fun. I've played this class from level 1 to 11; and so far I've had a blast.

Striker(and other role) Power levels[edit]

The requip warrior is a bit of a jack of all trades, master of none.
In striker requips; it gains +x damage, but the amount of damage bonus it gets (staring at +2, scaling to +6) is less then what other strikers get (rogue is 7 average, scaling up to 17.5. Ranger starts at 3.5 average, going up to 10.5. Sorcerer is closer to +4 going up to +10? I don't know sorcs as well). While a requip warrior can apply this to all requip attacks, not just 1 per round like some others, Requip warriors have very few multihit or AoE attacks naturally, and those that are are dailies. Even being able to apply this bonus twice still brings it up as lower then rogues (who can also apply theirs multiple times per turn), and close to Sorcs (who can apply theirs to AoE's every turn with at wills).
In defender requips, the mark applied is not as strong as usual defender marks, and the requip warrior's defenses are not likely to be as high as a defender's usual defenses, especially HP. This is offset a little by the requip warrior getting a "free heal" each time they switch to a new defender requip, but they're really a backup tank if needed, not a primary tank role.
In controller requips the requip warrior gains a lot of utility/mobility/AoE, but again, not to the extent that a true controller class gets these things.
The true power of a requip warrior is their ability to switch roles in an instant, as the battle adapts. They thus fair better in more complex and/or multi phase combats, if your DM likes to throw those your way.
A requip warrior's at-will attack powers are slightly stronger then a typical class's at-will attack powers, since a requip warrior can't really rely on their encounter powers to output damage. A DM should be cautious before allowing a non-requip warrior to use a requip warrior attack power.
The upgrades to a requip warrior's dailies are not supposed to bring them up to the level of a daily that could be aquired at that level; since a requip warrior is able to upgrade multiple daily powers every time a different class gets to upgrade one of their dailies. Instead, it should be considered that the average power of a requip warrior's dailies matches the average power of a regular class's dailies.

In terms of equipment; a requip warrior is usually just slightly behind what a typical player can pick up through loot; but most requips have at least 1 item that has the potential to exceed the average loot table. For striker requips, this is often the weapon(s), for defender it's often the armor, controller requips don't often exceed loot tables unless their equipment isn't really military grade (such as simple weapons or cloth armor). My character is giving away about 15% of my gold income to balance out not needing weapons/armor/necklaces from shops or loot tables, and a lot of what I do spend money on are things like consumables or party expenses (inn rooms, vehicles etc, situation ally useful items/toolkits).

How the heck does this class work?[edit]

The basic idea is that requip warriors use an encounter power to switch into the equipment that they think is best suited for the combat, then attack with their at will powers, of which they should have some choices available to them. Then they unleash their daily power for the requip when it's oppertune, and have to make the choice of staying in the best requip for the encounter, or swapping to a new requip to allow them to unleash another daily power.

On my character sheet (; I have the hit/damage/effects of all my at wills with every requip I use at my fingertips whenever I need it; along with the current defenses and skills in each of my requips. It's a bit of bookkeeping, but when organized well, can be quite easy to run with. I then have a spot to record how many encounter powers I have left, as well as which dailies I've used so far, and a slot for item powers and non-class powers.

Home of user-generated,
homebrew pages!