Talk:Pugilist (5e Class)

From D&D Wiki

Jump to: navigation, search

uuuuugh, I can't stand it anymore! I enjoyed what I found when I first found this class through a link someone sent me, but it's slowly but surely being massacred by some rabid editor who isn't even asking permission to make these edits judging by the lack of conversation in here. I understand it's a wiki page and this is to be expected from time to time judging from the disclaimer, but it's HIGHLY disrespectful to the person/people who worked hard to make what I first viewed. To you, the crazy person messing things up, I would encourage you to stop and if possible, reverse things. To you, the original creator, if you're still out there, I hope you can come back and rescue this class from what it is slowly being corrupted into. Best regard, I'Zel.--IZelMorrow795 (talk) 14:34, 23 April 2024 (MDT)

Old vs New[edit]

I see someone is going through and changing alot of this class. Thats amazing!. Many of the the changes are nice, and feel more natural to the DND 5e gameplay. However, with the current rework, as compared to the "original" there is much less utility to use with the flow or rhythm points. Jack if you see this, I think the changes you are making are great, and I'm excited to see what you come up with. However, I think some of the changes you have made have taken the class too far from its original, and taken away too many of it's tools. As an player actively using this class, it's nice to see how it balances out among other classes in the campaign. That and not discussing about it at all is odd, It would be greatly appreciated if you would communicate here! -N

Oh sweet, the OG is here ^^. Now we can cook with some gas and see if we can't find a way to improve or course-correct what's been going on ^^. I'm an amateur designer, but I wouldn't mind lending my talent's to the project. A friend of mine was looking forward to playing the old version but dropped it after it got infected by "rabid-editor-itis." I know he may not go back to it, but I'd love the chance to collaborate and see if we can't build something together. Hopefully with things staying that way once we click save changes *insert nervous smile emoji here* --IZelMorrow795 (talk) 16:51, 25 April 2024 (MDT)

If I had possible design suggestion, we should maybe take a page out of Baulder's Gate 3 and try and keep some of the good features between levels 1 through 12. It's been noted for years, but most campaigns rarely get passed level 12 and we don't wanna force players to have to grind for something they may never get. Perhpas we could have the higher level features 13 and up be improvements on the already existing features at lower levels? --IZelMorrow795 (talk) 16:55, 25 April 2024 (MDT)

Hey IZel, i just want to clarify that I am not the original creator, but I am currently running this class, and was before Jack came in and changed everything. I dont think all of the changes he has made are that terrible, but I do agree that the original does something better, especially with the swarmer subclass. The changes I do like are the changes to the reaction when taking damage. Before you just resisted or completely negated all damage, which is crazy. Further morr, the old version was simply to strong with many of its abilities (such as that one) and the current version is very on par when it comes to raw damage output compared to a barbarian. I think the main challenge of this class as of right noe, is that it has very little utility for its main feature, the flow (formerly known as rhythm). Besides gaining advantage, or aditional damage, the points do nothing. I would love to see what you think zel. -N

Whoops, I guess my brain ran away with me on THAT assumption XD. I agree with your critiques, though I am slightly confused about the "not enough to do with flow" part. We have quite a few features that you spend points between base and subclass, they just need some better execution. In any case, I'm trying to come up with some ideas and one of the current things I'm trying on a copy-pasted doc is coming up with different subclasses. As things stand right now, this class should be called "The Boxer." All it's subclasses are just different styles of boxing instead of exploring a bit more for flavor. You got grapplers, showboaters, martial artists, a long list of things you can pull from. When I think of a pugilist, I think of a gritty, rough-n-tumble individual that makes good use of whatever is in arm's reach. Might not be as skilled with a weapon, but they can still knock your teeth out with a stray pipe or a plank of wood as well as anything else. Boxer could fit in the category, but I feel to really call it a pugilist, we need more diversity. I just wanna be careful not to plagarise more than Jack already kind of has. I thought some of the features seemed familiar and I was right. They were practically copy-pasted from another class of the same name I found on DMsGuild YEARS ago. Biggest offender of this is that Duck n' Swing feature which got ripped from one of the subclasses in that PDF.--IZelMorrow795 (talk) 12:43, 27 April 2024 (MDT)

I went ahead and changed Brace, because it was effectively useless. The added AC is also closer to the original than just reducing damage by 1 or 2 damage. -N

Home of user-generated,
homebrew pages!


Advertisements: