Talk:Oath of Time (5e Subclass)

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These Channel Divinities[edit]

I mean, everyone else sees how insane these are, right? Relive The Past becomes really powerful, really quickly. I know it's not the best example, but at level 20 you'd have the potential to deal 100d8 worth of Psychic damage, which dwarfs Meteor Swarm by comparison (40d6). Granted you may also deal zero should they all succeed, but there are many ways to make sure they have trouble with that. Time Lock is a boss eviscerator. The possibility of stopping something for a full minute? That's ten rounds of combat, which at any level is more than enough time to kill any boss, seeing as they can't do anything and every attack is at advantage against them.

Now I actually love both abilities, they go extremely well with the subclass. But they need to be reigned in from God-Tier. Simple suggestions would be for;

Relive The Past , change damage dice to d6 or d4, change number of dice (not for every level in Paladin), or take away the disadvantage if they've been hurt. My choice would be the total number of damage dice, even changing it to half your Paladin level rounded down (minimum of 1) would keep it a beast of an ability.

Time Lock , now this is OP in every way. Always makes the save with disadvantage? Why tho? So scrap that. Change the d10 to a d4, even that is really powerful. When I used this ability in a game for the first time, I literally rolled the dice, got a 5, then only went with until the start of my next turn. And it still blew everyone else at the table's minds how powerful it was. So multiply that by ten and you have a Time God. So if you keep in that you roll for number of turns, you have to add in that the creature can make a save on their turn, otherwise they will die. Every time.

Now of course I am aware that Paladins only get one Channel Divinity use per short or long rest, which if you fail would be very frustrating. However, either one of these abilities as they are currently would completely turn the battle in your favour. "oh there's 3 enemies in front of the party? I deal 7d8 psychic damage to all three." "This looks like a tough boss that we've been leading up to for a year in play time. I hold it frozen in time for 42 seconds, GG."

Other than a few phrasing changes, I love this subclass. --Ancalagon 7/20/2020 10:22PM EST

Oh man, I'd completely forgotten about this thing I made. Yeah, you're absolutely right. Your example isn't even that bad, 5 enemies is still extremely common at level 20, so that 100d6 would be easy to do. Thank you for reminding me I did this thing once. I'll take a look!
edit: Made a couple quick changes that should bring it more in line with existing abilities. Time lock's phrasing is a bit weird still, but hopefully it makes sense. --Drazarus 7/21/2020 16:00 CEST
Thanks for the fast response, what you've changed is definitely an improvement. I'm hoping to test this a lot more in the near future. --Ancalagon 7/21/2020 5:37PM EST
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