Talk:Monster Hunter, Variant (3.5e Class)

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Collaborative Note[edit]

As it seems that this page was going to be renovated for balance by someone claiming they would do so over 7 months ago and nothing was changed, I will employ my not-insignificant familiarity with the Monster Hunter game series and be making changes as I'm able to work on this. If anyone would like to add their input I ask that you please submit them to myself, username Masaufein, directly. Please do not make edits on your own as I am keeping careful track of what is still needing to be reworked and/or polished. Thank you all for any input contributed. 8/21/13

Rating[edit]

Power - <1>/5 I give this class a <1 out of 5 because < It`s just an inferior copy of the soul shaper class

Wording - <4>>/5 I give this class a <4> out of 5 because it was understandable

Formatting - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --75.185.25.100 11:38, 6 November 2012 (MST)

Flavor - <3>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --75.185.25.100 11:38, 6 November 2012 (MST)

Back to form[edit]

This seems pretty obviously to have originally been based off the game of the same name, Monster Hunter, hence being able to use any weapon you make, making your own weapons from fallen enemies, making basic gear using survival checks and nearby materials, a lack of magic, good fort and reflex saves, various descriptions of the class fluff, the class skills such as trap making and tumble, and the original quote.

However, at some point it seems to have had Rengar from League of Legends added to its design, and all the Rengar stuff has seriously unbalanced the class. I vote to revert this classes page back to the original Monster Hunter design, as giving a base class a total of +21 to AC at level 20 and scent, tremor sense, blindsense, and blind sight 30 at level 2 and the ability to do an additional 5d8 damage and knock an enemy prone basically for free is insanely unbalanced. Not to mention has nothing to do with the original intention of the class, which has suffered for it (Crafty Survival was removed entirely) If you want to make a Rengar class, make it, dont add it to a class that has no relation to him other than sharing a vague profession description.

Furthermore some of the changes are entirely arbitrary. Poisons and stuns play a huge role in both games and, barring certain armor skills in Monster Hunter which are already represented by the Imbue Ability ability of the class, neither Rengar or a Monster Hunter have immunity to them or dieseases. The only thing you could argue is that Monster Hunters are immune to fatigue since they routinely sleep in their armor (but they still sleep!) Bonus feats seem to have been added to a class that has no claim to need them. (being basically a non magical blue mage is a very powerful class ability, and gives more than enough versatility)

If no one responds to this within a week or two i will assume no one cares enough to check random homebrew class pages and change it back myself. 71.61.78.250 20:36, 13 January 2013 (MST) ooooooooooo

lolololo[edit]

== Headline text == lololo "create" "object"= :D

Rating[edit]

Balance - X/5 I give this class a X out of 5 because --200.19.250.250 07:00, 16 October 2014 (MDT)

Wording - X/5 I give this class a X out of 5 because --200.19.250.250 07:00, 16 October 2014 (MDT)

Formatting - X/5 I give this class a X out of 5 because --200.19.250.250 07:00, 16 October 2014 (MDT)

Flavor - X/5 I give this class a X out of 5 because --200.19.250.250 07:00, 16 October 2014 (MDT)

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