Talk:Eldrazi (Orizon Supplement)
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I ran the Eldrazi and Eldrazi Titan with a high level group and the annihilator feature really wasn't all that much fun for my players. Even with level 20 characters it still put them dangerously low on health within a few rounds. Now I know these are supposed to be difficult enemies but this isn't a fun type of difficulty to play against, my players were definitely not enjoying themselves when they took 60 damage every round before the thing even attacked. It seems that these features are the only thing that give the 2 higher eldrazi such a high challenge rating because once I took it away my players beat them in no time. Another reason for this is their surprisingly low to-hit modifiers, ACs and damage per strike. My players never missed the eldrazi and almost never missed the eldrazi titan and it was rare for the PCs to be hit by the eldrazi themselves. Even when they were hit it wasn't impactful or meaningful due to the low damage. The vast majority of the damage done to the PCs in that fight just happened due to the annihilator feature.
Also, I realize that the annihilator feature fits with the nature or theme of the Eldrazi, but maybe scale it back to 10 or 20 damage a round rather than 30 or 60. Rather than having it simply do damage with no save or chance to avoid it give these guys some more unique abilities or some weird trait, heck give them legendary actions, that'll beef them up! But the annihilator feature is really the only thing keeping these guys at the challenge ratings they're at.
I don't know what type of feature to suggest but maybe give them some spells like shape earth or other stuff that emphasizes the reality warping aspect of the eldrazi.
I ruled that it did force damage but after the 3rd round I just removed the feature entirely. To replace it I gave it a maddening ray ability that makes the target make a wisdom saving throw or gain temporary madness and some psychic damage and I gave it legendary actions to attempt to grapple the PCs or make a consume attack. I'm not sure how well these worked out because as soon as the annihilator feature was gone the PCs just tore the Eldrazi Titan apart. --SwordinthePebble (talk) 11:09, 13 February 2017 (MST)
I like the changes so far, I won't be able to test them for a bit but I will definitely post results next time these come up in the campaign. The increased AC and to-hit mods will definitely help out with the difficulty, I'm not sure where you're going with the tentacles themselves being targetable (reducing the amount of attacks it can do? Keeping them for crafting aberrant weapons/armor?) but I'm sure that if we get creative it will give the Eldrazi the unique feel in combat that they are meant to have.--SwordinthePebble (talk) 22:28, 13 February 2017 (MST)