Talk:Componentless Casting (3.5e Feat)
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Hm. A spell cast in this fashion ends up looking more like a ritual and less like a classic spell. I don't suppose this sort of thing applies to combative spells (fireball etc.)? -- Mythos 12:44, 14 August 2009 (MDT)
- I think that instead of an hour, it would only be increased to 1 min./spell level. Still impractical for battle but suitable for what is outlined in the feat description. And if that's too fast, 10 min./level would even be reasonable, because higher the spell the longer it would take to cast without components. -- AO137 15:50, 7 August 2011 (EST)
- Logically the increase in casting time should be dependent largely on the components being ignored. Ignoring 10gp worth of components might only take a standard action spell up to a full round. Ignoring 10,000gp worth of components might well require days... I'm not quite sure how this would balance out... My suggestion would be to start with adding 1 round/gp to the cast time and get the people you know who are best at breaking the rulesets to test it. At that level, 10gp adds a full minute to the cast time, and 10,000 adds 16 hours. I would probably also add a concentration check requirement as well just to avoid making high-power, normally-expensive magic too easy to do for free. Say DC 15 +1/250GP for starters. That would put the check for ignoring 10kgp at 55, while leaving the check for 10gp at 16 where it's within reach of average casters. Also, make Eschew Materials a prerequisite.